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Alicia Sautereau
if (!social) hide;
Join date: 20 Feb 2007
Posts: 3,125
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04-12-2007 06:25
hiya just started to modify some freebie scripts to alter them to my specific needs but have encounterd a small problem when trying multiple listenings on diff channels state_entry() { llListen(channel, "", "", ""  ; llListen(dc_channel, "", "", ""  ; } listen(integer dc_channel, string name, key id, string msg) { blablabla } listen(integer channel, string name, key id, string msg) { blabla bla } only the first llListen is working and executing commands but the dc_channel is being ignored, functions in it works as they have been moved from the normal channel after creating the dc_channel so that isn`t the problem  why, modified a single multiprim door to be working as a double door set with the open/close command on the normal channel as there will be more doors in llwhisper range, but i want to have all doors listen to the added lock/unlock channel so i don`t have to create a scripts to llshout the commands on each door channel but just on 1 general channel (if that makes sense  ) just started scripting yesterday so be gentle  thx in advance
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Ged Larsen
thwarted by quaternions
Join date: 4 Dec 2006
Posts: 294
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04-12-2007 07:00
From: Alicia Sautereau hiya just started to modify some freebie scripts to alter them to my specific needs but have encounterd a small problem when trying multiple listenings on diff channels state_entry() { llListen(channel, "", "", ""); llListen(dc_channel, "", "", ""); }
listen(integer dc_channel, string name, key id, string msg) { blablabla }
listen(integer channel, string name, key id, string msg) { blabla bla }
only the first llListen is working and executing commands but the dc_channel is being ignored, functions in it works as they have been moved from the normal channel after creating the dc_channel so that isn`t the problem  You can only have one listen() event handler per state, so consolidate your two listen even handlers into one. I'd recommend using a different variable name, for the variables that are passed to the event handler. So, maybe: listen (integer heardChan, string name, key id, string msg) { if (heardChan == channel) { DO STUFF } else if (heardChan == dc_channel) { DO OTHER STUFF } }
Something like that.
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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04-12-2007 07:14
Rather than use multiple channels why not modify the doors so each pair work on seperate ID's which you can pass as part of the message string?
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Alicia Sautereau
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Join date: 20 Feb 2007
Posts: 3,125
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04-12-2007 07:24
ty Ged, that worked like a charm, all door sets now command their counter part on a diff channel not to open/close other doors and they all listen on the command channel for lock/unlock 
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