Impact of Newest LSL Changes?
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Tad McConachie
Registered User
Join date: 6 Oct 2006
Posts: 76
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11-29-2006 07:47
Hi guys,
I write for Second Life News Network. I'm interested in seeing if anyone here thinks that the new additions to LSL will spur any new innovation in SL? They look useful, but I'm not sure how revolutionary their introduction might be.
Anyone have any big ideas or something they intend to unleash on the world based around these additions?
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Dimentox Travanti
DCS Coder
Join date: 10 Sep 2006
Posts: 228
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11-29-2006 07:51
The only thing i use some hacks for with the parcel data is to tell what region my combat system is in. And reset the systems settings based upon region. These will actually let me set it per parcel now not region.
The other stuff i could see it warning you your full. or allowing things like guns to not try to rez bullets if the parcels full..
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Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
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11-29-2006 10:47
The new parcel functions are nice, but what I'm really excited about is the newly raised maximum of 1023 characters per llWhisper/llSay/llShout. This is going to make a lot of my scripts much easier, because I may be able to get away with not chopping up my data into multiple segments.
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Dimentox Travanti
DCS Coder
Join date: 10 Sep 2006
Posts: 228
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11-29-2006 11:16
Yes but watch out for memory problems with listens and strings.
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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11-29-2006 11:32
The new parcel functions are *extremely* nice for me - my automatic vehicles and automatic vehicle rezzers can now, finally, check to see whether they are about to enter a parcel where they will get returned immediately, or whether there are no prims left.
Any sort of autonomous scripted agent will find this handy I would have thought. I'm sure I can think of some other uses too.
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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11-29-2006 11:46
I'm not sure I see why the parcel functions were added. Then again I'm new and not a land baron. Maybe they're useful to landlords who have big chunks of land that they parcel out for renting.
I would have liked to have a way to identify where on my land other people have put objects. It's not always obvious and the in-game tools don't give land owners much to go by.
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Jeremy Bender
anachronistic iconoclast
Join date: 12 Aug 2006
Posts: 99
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11-29-2006 11:56
From: Ordinal Malaprop The new parcel functions are *extremely* nice for me ... I'm sure I can think of some other uses too. The most obvious use that occurs to me is that LL could finally implement a mechanism wherein if you leave your junk in a public sandbox and then take off for the day it gets deleted (an hour) after you leave. Given the nature of the company however, such a highly sensible use would be ... unexpected. 
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Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
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11-29-2006 12:44
From: Jeremy Bender The most obvious use that occurs to me is that LL could finally implement a mechanism wherein if you leave your junk in a public sandbox and then take off for the day it gets deleted (an hour) after you leave. Given the nature of the company however, such a highly sensible use would be ... unexpected.  Am not sure LL or anyone really is quite able to anticipate if user who logged off for an hour is indeed not going to get back in say, hour and a half... at which point they have every reason to be upset their stuff is gone even though parcel return timer implies quite clear how long they can expect their things to stay around... o.O
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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11-29-2006 14:38
I'm excited about this for automatically policing rented rooms. Now I can check if a tenant is over their limit, and also if someone is placing items on their parcel/in their room that is not on their allowed list, thus I can drop in and return things only when I have to. If auto-return could be configured to ignore objects on a parcel's allowed list then it would be perfect 
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Showdog Tiger
Registered User
Join date: 30 Nov 2005
Posts: 404
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Whew!
11-29-2006 14:50
I'm excited about this for automatically policing rented rooms. Now I can check if a tenant is over their limit, and also if someone is placing items on their parcel/in their room that is not on their allowed list
Dearly Darling,
While I think you are precious, perfect AND adorable...I'm soooo glad that my first two landlords were *.*. and *.*. I was too chicken to go to public sandboxes (don't do weapons or sex) and they gave me quite a long chain (primwise). That allowed me to start my business and ultimately lead me to my partner in a in-world charity. However, I do see the use for these tools for landowners...prims can only be stretched between clients so far.
Ever Yours,
Mrs. Showdog Tiger
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Dogdom Doge
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Tyken Hightower
Automagical
Join date: 15 Feb 2006
Posts: 472
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11-29-2006 15:03
The new functions don't hold any particular use for me, at least not at the current juncture. The expanded string size causes a few problems, as I mentioned here. In general, the expanded memory use shouldn't be an issue, but if you're parsing with llParseString2List you're probably headed for trouble.
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grumble Loudon
A Little bit a lion
Join date: 30 Nov 2005
Posts: 612
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11-30-2006 02:17
I see the new land tools as being great for managing open collaborative sites where you can’t use auto return. The 100 count could be reached quickly, but that is when some hand pruning comes in.
Earlier I had asked for someone to write a script that scanned for and IM’ed me daily who were over a list of allowed number of prims from a notecard.
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Jeremy Bender
anachronistic iconoclast
Join date: 12 Aug 2006
Posts: 99
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11-30-2006 14:53
From: Joannah Cramer Am not sure LL or anyone really is quite able to anticipate if user who logged off for an hour is indeed not going to get back in say, hour and a half... at which point they have every reason to be upset their stuff is gone even though parcel return timer implies quite clear how long they can expect their things to stay around... o.O This makes no sense. Leaving boxes, products and building junk in a public sandbox is akin (in RL) to littering, or to leaving your car up on blocks in a public parking lot. A person who doesn't clean up after themselves in a public area has no right to assume that their garbage will still be around hours later. I was speaking to the proposal that has been floating around for a while that Lindens enable all public sandboxes with a feature that deletes a users objects once they leave the sandbox, after a fixed time limit has expired. This is attractive because it would solve almost all sandbox garbage and griefing issues. IMO the stuff should not only be automatically deleted, the people who leave it there should be fined. 
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