These forums are CLOSED. Please visit the new forums HERE
What's up with llRotLookAt? |
|
Vohzd Serpente
Registered User
Join date: 1 Aug 2009
Posts: 22
|
08-15-2009 19:22
What the heck is a F32? I know what it is in terms of ACTUAL programms, it's a 32 bit float... But WHY is it a variable in this function? I can't create them, nothing returns them... the Wiki doesn't show it as having that. I am having a serious problem with it.
|
Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
|
08-15-2009 19:29
http://www.lslwiki.net/lslwiki/wakka.php?wakka=llRotLookAt
Note: within the LSL editor, the tooltip for llRotLookAt reads "llRotLookAt(rotation target, F32 strength, F32 damping)". F32 refers to a 32-bit float. In LSL, all floats are 32-bit. _____________________
Dark Heart Emporium
http://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=133020 want more layers for tattoos, specifically for the head? vote here http://jira.secondlife.com/browse/VWR-1449? llDetectedCollision* Functions similar to touch http://jira.secondlife.com/browse/SVC-3369 |
Vohzd Serpente
Registered User
Join date: 1 Aug 2009
Posts: 22
|
08-15-2009 19:52
Yeah... then why does it have an error when I try to compile? It says I have the variable type wrong...
Hence my question, or else I would have compiled and been done with it and never looked back. |
Vohzd Serpente
Registered User
Join date: 1 Aug 2009
Posts: 22
|
08-15-2009 19:58
Nevermind, more SL retardedness... Accidently pass a vector instead of rotation, and it points at the floats instead of the vector >_<
|