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Script Perf.....xxxx ips

Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
08-18-2007 09:50
So I'm seeing a few people here and there claiming x or y "ips" on their scripts. I've always claimed my script performance based on the MS time-dilation readable from region-owner tools.

I see where people are getting ips from...I think. It's from your general sim-performance window (CTRL + SHIFT + 1).

Thing is...I'm not sure how anyone is isolating one script on this ips readout...or how they're getting a legitimate number even if they can (it seems to vary widely) OR even what it means and whether a high number or a low number is desirable...

...so...what is ips?

I tend to figure that the more important thing in-regards to lag/performance is the Time (ms) regarding it...but I do definitely want to know what the ips means...
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Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
08-18-2007 11:11
well i cant awnser all your questions i can do the easy ones heh

Instructions Per Second and higher is better

basicly it just shows how quickly a sim's cpu is running the VM / scripts

now how someone could claim that their snowballer runs at x ips i dont know since its a measurement of cpu performance accross the sim(s)
Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
08-18-2007 11:53
Your answer helps quite a bit and is pretty much what I was expecting to hear. I'm glad to have it defined for me.

Anyway...what you're saying makes a lot of sense...and thank you.
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--AeonVox--

Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
ed44 Gupte
Explorer (Retired)
Join date: 7 Oct 2005
Posts: 638
08-18-2007 23:48
You can take your script to a private island and ask the estate owner or manager to check your script's performance. He/she calls up a table with each script's time slice. If they are running a lot of scripts on the sim it might take a while to find your script.

Script performance also depends a lot on the state the script is in and how many listeners or activity is going on in that state, so you need to take a number of snapshots.
Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
08-19-2007 09:25
Maybe people are taking their script to a completely empty sim in order to measure its "ips value"... but that's a distorted figure, because that's the number of instructions per second it runs with no other scripts to compete with. I'd bet that its "true" contribution to the sim's instructions per second would differ depending on what other scripts were running in the sim. It'd also depend on the hardware class that's running the sim in question.

In short, I wouldn't trust in the slightest that IPS value people toss out.
Escort DeFarge
Together
Join date: 18 Nov 2004
Posts: 681
08-19-2007 10:17
From: Lex Neva
In short, I wouldn't trust in the slightest that IPS value people toss out.

Lex, you are *so* not wrong.
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