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Trying to Add a listening script for a waterfall

Vivienne Harrington
Registered User
Join date: 12 Jul 2005
Posts: 17
05-05-2006 19:10
Hi there :) I was hoping someone could help me out. I am using scripts similarly based on Siggy Romulus' hot tub scripts. I am trying to add a waterfall feature to the hot tub. What I was interested in, is finding a way to have the waterfall texture appear when the water level is at its highest position, and disappear ( switch to alpha texture) when the water level is at its lowest position. So I am guessing the script needs to listen to the touch command on the water level script, but I am not sure how to do this, or what to add to the scripts. Would someone be willing to help?
Baron Hauptmann
Just Designs / Scripter
Join date: 29 Oct 2005
Posts: 358
05-06-2006 07:19
I have done something similar to this . . . prims linked together using llMessageLinked. The water in the tub was controlled by llSetScale; when the scale reached a certain point, it sent a message to the water to turn on/off.

IM me in SL if you want more information, guidance, or help.

Baron Hauptmann