Can one object delete another object?
How can an object delete itself?

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Deleting Rezed Object |
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Tommy Oz
Registered User
Join date: 13 Jan 2005
Posts: 56
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02-03-2005 08:52
What is the best way of deleting objects after they have been Rezed?
Can one object delete another object? How can an object delete itself? ![]() |
Moleculor Satyr
Fireflies!
![]() Join date: 5 Jan 2004
Posts: 2,650
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02-03-2005 09:24
What is the best way of deleting objects after they have been Rezed? Right click it, go to More> then hit Delete. Can one object delete another object? No. But one object can send a message to another object, and when that object hears that message, it can delete itself. How can an object delete itself? llDie() _____________________
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Tommy Oz
Registered User
Join date: 13 Jan 2005
Posts: 56
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02-03-2005 09:37
Thanks.
Can an object send and activate a script to another object? |
Moleculor Satyr
Fireflies!
![]() Join date: 5 Jan 2004
Posts: 2,650
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02-03-2005 10:03
_____________________
</sarcasm>
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Tommy Oz
Registered User
Join date: 13 Jan 2005
Posts: 56
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02-03-2005 11:44
As I understand the llRemoteLoadScriptPin docs, the target object has to already have had llSetRemoteScriptAccessPin set by a script on the target.
I my case, it would be as simple to add the 'lldie script' in the first place. I can work with that if I have to. How are pins handled when some object zaps you with some animation? Is that something other than a script? |
Moleculor Satyr
Fireflies!
![]() Join date: 5 Jan 2004
Posts: 2,650
|
02-04-2005 02:38
As I understand the llRemoteLoadScriptPin docs, the target object has to already have had llSetRemoteScriptAccessPin set by a script on the target. Yep. How are pins handled when some object zaps you with some animation? Is that something other than a script? AFAIK, when something tries to animate you, it asks for your permission. It doesn't install a script into your avatar (since avatars can not have scripts installed on them). _____________________
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