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Deleting Rezed Object

Tommy Oz
Registered User
Join date: 13 Jan 2005
Posts: 56
02-03-2005 08:52
What is the best way of deleting objects after they have been Rezed?

Can one object delete another object?

How can an object delete itself?



:) Thanks
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
02-03-2005 09:24
From: Tommy Oz
What is the best way of deleting objects after they have been Rezed?


Right click it, go to More> then hit Delete.

From: someone
Can one object delete another object?


No. But one object can send a message to another object, and when that object hears that message, it can delete itself.

From: someone
How can an object delete itself?


llDie()
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Tommy Oz
Registered User
Join date: 13 Jan 2005
Posts: 56
02-03-2005 09:37
Thanks.

Can an object send and activate a script to another object?
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
02-03-2005 10:03
From: Tommy Oz
Thanks.

Can an object send and activate a script to another object?


llRemoteLoadScriptPin()
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Tommy Oz
Registered User
Join date: 13 Jan 2005
Posts: 56
02-03-2005 11:44
As I understand the llRemoteLoadScriptPin docs, the target object has to already have had llSetRemoteScriptAccessPin set by a script on the target.

I my case, it would be as simple to add the 'lldie script' in the first place. I can work with that if I have to.

How are pins handled when some object zaps you with some animation? Is that something other than a script?
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
02-04-2005 02:38
From: Tommy Oz
As I understand the llRemoteLoadScriptPin docs, the target object has to already have had llSetRemoteScriptAccessPin set by a script on the target.


Yep.

From: someone
How are pins handled when some object zaps you with some animation? Is that something other than a script?


AFAIK, when something tries to animate you, it asks for your permission. It doesn't install a script into your avatar (since avatars can not have scripts installed on them).
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