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Attached item weirdness

Jesu Forager
Registered User
Join date: 17 Oct 2007
Posts: 25
12-21-2007 16:44
Yeah, I know there's a lot on these, but can't find much to help my problem

Basically I have a sphere scripted to move based on llrot2up so it will slide along it's Z axis
But of course when I attach the object it's linked with everything goes to hell, anyone know how I can work with llRot2Up or any way to get the same results when the object is attached? Or even just a way to figure out the difference between the attached rot and real qorld rot so I can work with the differences and fix errors etc.
Jesu Forager
Registered User
Join date: 17 Oct 2007
Posts: 25
12-21-2007 17:08
and as I have a habit of doing, figured it out just after asking, for reference the fix was quick, I changed my llGetRot to llGetLocalRot, the LlGetRot was left over from how the script used to function (originally llgetlocalot didn't help, can't remember why)