Yeah, I know there's a lot on these, but can't find much to help my problem
Basically I have a sphere scripted to move based on llrot2up so it will slide along it's Z axis
But of course when I attach the object it's linked with everything goes to hell, anyone know how I can work with llRot2Up or any way to get the same results when the object is attached? Or even just a way to figure out the difference between the attached rot and real qorld rot so I can work with the differences and fix errors etc.