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Hovering text doesn't go away? |
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Jinsar Eponym
Registered User
Join date: 13 Feb 2006
Posts: 127
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02-25-2006 18:40
Why is it that when I turn off a hovering text script and delete it from the object, it still persists in displaying the text?
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Sydney Alexander
Registered User
Join date: 19 Feb 2005
Posts: 69
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02-25-2006 18:50
Why is it that when I turn off a hovering text script and delete it from the object, it still persists in displaying the text? You will want to use the same llSetText("Hello.", <1,0,0>, 1.0);, but this time take out the text and leave only the "": llSetText("", <1,0,0>, 1.0); through that in a script and it will set the txt to blank. you can then remove the script again. This has something to do with the llSetText atribute belonging to the prim/object not the script that set it. Hope that helps! ![]() |
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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02-25-2006 20:15
Note: This floating text is a property of the prim, not the script. As such, it will remain until removed explicitly. Simply deleting the script that set the text will not remove the text. http://secondlife.com/badgeo/wakka.php?wakka=llSetText |
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Moss Talamasca
Serpent & Thistle
Join date: 20 Aug 2005
Posts: 367
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That's not all
02-25-2006 20:55
You'll find that quite alot of scripts keep going even after being removed. llSetOmega, for instance.
Be careful where you put scripts. I ususally save a copy of an artifact before i script it. |
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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02-25-2006 21:09
Kill Hovertext
CODE
Kill Omega CODE
Kill Texture Animation CODE
Kill Particles CODE
Kill Sit Pos CODE
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Moss Talamasca
Serpent & Thistle
Join date: 20 Aug 2005
Posts: 367
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02-26-2006 02:09
also, a personal favorite and one of great use:
CODE
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Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
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02-26-2006 02:46
RemoteLoad access pin, camera offset and camera target are recorded in the prim, too.
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