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Make a notice board |
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Hasina Solo
Registered User
Join date: 26 Oct 2009
Posts: 25
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12-10-2009 04:41
Hi.... Do anyone know hw to make a notice board on Second Life? I know on how to do note card.... But anyone knows how to do notice board. It would briefly tell what are the things we are going to do. Thanks.....
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Pete Olihenge
Registered User
![]() Join date: 9 Nov 2009
Posts: 315
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12-10-2009 07:40
By far the simplest way is to make a texture of your notice and apply that to a prim. More flexible but more complicated is to use the parcel media stuff to display a web page on a prim; I haven't tried this myself, so I don't know what's involved. And then there are the Xy***Text scripts in the script library which use multiple prims each displaying a single letter; again I haven't tried any of these myself - but they do strike me as being potentially laggy, inefficient and limited.
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Void Singer
Int vSelf = Sing(void);
![]() Join date: 24 Sep 2005
Posts: 6,973
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12-10-2009 07:49
By far the simplest way is to make a texture of your notice and apply that to a prim. More flexible but more complicated is to use the parcel media stuff to display a web page on a prim; I haven't tried this myself, so I don't know what's involved. And then there are the Xy***Text scripts in the script library which use multiple prims each displaying a single letter; again I haven't tried any of these myself - but they do strike me as being potentially laggy, inefficient and limited. actually 5 letters per prim, and they only require one script and a preloaded texture if done properly. so, not that laggy _____________________
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Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
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12-10-2009 08:33
actually 5 letters per prim, and they only require one script and a preloaded texture if done properly. so, not that laggy _____________________
Dark Heart Emporium
http://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=133020 want more layers for tattoos, specifically for the head? vote here http://jira.secondlife.com/browse/VWR-1449? llDetectedCollision* Functions similar to touch http://jira.secondlife.com/browse/SVC-3369 |
Pete Olihenge
Registered User
![]() Join date: 9 Nov 2009
Posts: 315
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12-10-2009 08:39
*10* letters to a prim! (Ouch - that poor prim) And reasonably good looking ones too. Works straight out of the box. References to using international characters on the page. This could be fun to play with
![]() I withdraw my ingnorant and negative comments on these. |
Pete Olihenge
Registered User
![]() Join date: 9 Nov 2009
Posts: 315
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12-10-2009 08:43
i think that uses multiple textures |
Void Singer
Int vSelf = Sing(void);
![]() Join date: 24 Sep 2005
Posts: 6,973
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12-10-2009 22:12
you can do a single map (or two) with all the letters, and use offsets to control them, in which case it's only a minor prim update, and all the letters are cached in the current texture which speeds up rez time to ~instant. I prefer the 5 to a prim method for that reason, but it you've alot of text it can be prim heavy. I was working on a chess set with move validation using the same thing, with all the chess pieces being on a single texture (including highligts for moves and possible moves). 19 prims total... never finished it though. (1 for grid background, 2 for letter/number border, 16 for pieces @ 4 faces each (makes a better thin overlay)
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ElQ Homewood
Sleeps Professionally
Join date: 25 Apr 2007
Posts: 280
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12-11-2009 00:23
Mine uses the 6 character XyText with the preloaded texture. Works really well and isn't really laggy. That one can be found at
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Coldfire Nightfire
Registered User
Join date: 25 May 2008
Posts: 48
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I have a fill perm free one
12-11-2009 14:45
IM me in world and I will give you one , I found one free full perms and will put the full notecard in text on prims for ya
I am sure it is a standard SL freebie. |