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Make a notice board

Hasina Solo
Registered User
Join date: 26 Oct 2009
Posts: 25
12-10-2009 04:41
Hi.... Do anyone know hw to make a notice board on Second Life? I know on how to do note card.... But anyone knows how to do notice board. It would briefly tell what are the things we are going to do. Thanks.....
Pete Olihenge
Registered User
Join date: 9 Nov 2009
Posts: 315
12-10-2009 07:40
By far the simplest way is to make a texture of your notice and apply that to a prim. More flexible but more complicated is to use the parcel media stuff to display a web page on a prim; I haven't tried this myself, so I don't know what's involved. And then there are the Xy***Text scripts in the script library which use multiple prims each displaying a single letter; again I haven't tried any of these myself - but they do strike me as being potentially laggy, inefficient and limited.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-10-2009 07:49
From: Pete Olihenge
By far the simplest way is to make a texture of your notice and apply that to a prim. More flexible but more complicated is to use the parcel media stuff to display a web page on a prim; I haven't tried this myself, so I don't know what's involved. And then there are the Xy***Text scripts in the script library which use multiple prims each displaying a single letter; again I haven't tried any of these myself - but they do strike me as being potentially laggy, inefficient and limited.

actually 5 letters per prim, and they only require one script and a preloaded texture if done properly. so, not that laggy
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Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
12-10-2009 08:33
From: Void Singer
actually 5 letters per prim, and they only require one script and a preloaded texture if done properly. so, not that laggy
and there's the one with 10 characters, 2 per face, but i think that uses multiple textures. for something that's not gonna be updated every few seconds/minutes, i would use xy text, either version. but alot of media boards (shoutcast) also use it and it usually updated everyfew minutes. but i'm not sure which is laggier, updating the text, or constantly polling the server for song changes. and then there's the ones with scrolling xytext
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Pete Olihenge
Registered User
Join date: 9 Nov 2009
Posts: 315
12-10-2009 08:39
*10* letters to a prim! (Ouch - that poor prim) And reasonably good looking ones too. Works straight out of the box. References to using international characters on the page. This could be fun to play with :)

I withdraw my ingnorant and negative comments on these.
Pete Olihenge
Registered User
Join date: 9 Nov 2009
Posts: 315
12-10-2009 08:43
From: Ruthven Willenov
i think that uses multiple textures
There's a list of 65 textures there, I think covering all the possible letter pairs.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-10-2009 22:12
you can do a single map (or two) with all the letters, and use offsets to control them, in which case it's only a minor prim update, and all the letters are cached in the current texture which speeds up rez time to ~instant. I prefer the 5 to a prim method for that reason, but it you've alot of text it can be prim heavy. I was working on a chess set with move validation using the same thing, with all the chess pieces being on a single texture (including highligts for moves and possible moves). 19 prims total... never finished it though. (1 for grid background, 2 for letter/number border, 16 for pieces @ 4 faces each (makes a better thin overlay)
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ElQ Homewood
Sleeps Professionally
Join date: 25 Apr 2007
Posts: 280
12-11-2009 00:23
Mine uses the 6 character XyText with the preloaded texture. Works really well and isn't really laggy. That one can be found at
Coldfire Nightfire
Registered User
Join date: 25 May 2008
Posts: 48
I have a fill perm free one
12-11-2009 14:45
IM me in world and I will give you one , I found one free full perms and will put the full notecard in text on prims for ya
I am sure it is a standard SL freebie.