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Lilyanah Demar
Working to make SL my RL
Join date: 15 Apr 2006
Posts: 212
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04-02-2009 13:23
ok... silly question maybe... but I am not a scriptor in anyway... Is it possible to write a script to create a physical aspect in SL.. for instance... can a script be written to make wind that actually blows in SL for use in a prim fan? Doesn't seem possible but just thought I'd ask 
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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04-02-2009 13:46
From: Lilyanah Demar ok... silly question maybe... but I am not a scriptor in anyway... Is it possible to write a script to create a physical aspect in SL.. for instance... can a script be written to make wind that actually blows in SL for use in a prim fan? Doesn't seem possible but just thought I'd ask  No. You can't create wind. However, if you place a flexi prim in front of your fan, you can use its flexi features to make it LOOK as if it's responding to the fan. You'd have to play with it for a while to get the right values. If I were doing it, I would set the wind feature to a fairly low value, gravity to zero, and then monkey with forces in th X and Y directions until I got the prim behaving as if it were being blown away from the fan. Unless you plan on moving the fan and any objects being "blown" by it, I think it would be easier to do this tinkering by hand than to try and script it. But that's just me. You can also detect wind velocity with llWind, which means that you could write a script to change the orientation or speed of an object in response to SL's wind. If you were clever enough, you could use the PRIM_FLEXIBLE parameter in llSetPrimitiveParams to do it. Take a look at  and  .
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