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Abdullah Lemon
Lemons Estates
Join date: 2 Oct 2008
Posts: 56
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11-16-2008 00:01
Good day SLers  i was trying to build my own castle.. and since it is a castle.. is has to be big. i was building it in a sandbox... but when i reached like 75% - 80% of the build.. the castle was about 660 prims, which is a lot i've heard about a script or a way that i can make objects larger..... so i can significantly reduce the prims on my castle. i would really appreciate the help.. i'm new at this BTW  Thank you.
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Escort DeFarge
Together
Join date: 18 Nov 2004
Posts: 681
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11-16-2008 01:09
Do an inworld search on "megaprims" or maybe "oversized prims" -- they can't be created any more, afaik they are not properly supported by SL, they come with their own (sometimes weird) issues, but are cheap to buy.
(Personally, I tend to avoid them).
hth, /esc
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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11-16-2008 01:29
Sculpties may also be a way to avoid a lot of prims. For example, there are some good single-prim stairways out there that would otherwise require a boatload of prims to create (unless you'd settle for fake2D looking steps or something). This too is not a scripting solution.
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Abdullah Lemon
Lemons Estates
Join date: 2 Oct 2008
Posts: 56
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11-16-2008 01:40
Thank you for your help guys,,
i have tried mega prims.. but since i cant resize them,, i thought i might find a solution or something in here.
sculpties maybe the answer to this issue... i'll try to make something out of it...
Thank you again.. and any other solution is more than welcome.
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Lennard Lopez
Registered User
Join date: 9 Oct 2007
Posts: 52
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11-16-2008 02:32
You cannot resize mega's, but that's why there are so many mega's. No resize but you can use path cut and dimple to adjust the mega's.
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Abdullah Lemon
Lemons Estates
Join date: 2 Oct 2008
Posts: 56
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11-16-2008 02:42
Ye,, i guess that's the way  Thx Lennard
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Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
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11-16-2008 08:24
There is a free HUD called SALT. You put in the megaprim dimensions you want and it searches a database for the closest matches. Often, it gives a perfect match. You select, and it delivers it to you.
Read up about megaprims to avoid using them in an unacceptable way. In particular, avoid making them physical, though for a castle that should not be a problem.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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11-16-2008 13:00
actually,biggestproblem (at least before H4) was cuts.... don't stick them where people will be... if it's a floor, the cut side goes down, walls out, you get the idea
heres a fun idea... do the entire outerwall as amega sculpty...
not much helpfrom scripting I'm afraid, other than the afformentioned cutting on existing megas
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