Script Altitude
|
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
|
08-14-2004 21:46
I vaguely recall there being altitudes involved in no-script type situations.
Is there a maximum altitude for the no-script fields, or do they extend up indefinitely?
Also, what's the maximum height of an unmanned scripted object before it gets autodeleted by the system?
_____________________
</sarcasm>
|
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
|
Re: Script Altitude
08-14-2004 21:57
From: someone Originally posted by Moleculor Satyr I vaguely recall there being altitudes involved in no-script type situations.
Is there a maximum altitude for the no-script fields, or do they extend up indefinitely? I believe no-script extends up to 45 meters above the land. From: someone Originally posted by Moleculor Satyr Also, what's the maximum height of an unmanned scripted object before it gets autodeleted by the system? I dont think there is an maximum height to land-autodelete. ==Chris
|
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
|
08-14-2004 22:07
Ahh. 45 meters is all? Nice.
The auto-delete thing was a 'Send an object on a path to the moon, straight up, on your plot of land' thing. Never mind about it though, I realize I can go in and actually check it once my connection isn't tied up. (I know objects have a max limit they can't go past in altitude.)
_____________________
</sarcasm>
|
Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
|
08-14-2004 22:36
The no-script limit extends up to 15 meters, not 45. There's also a bug relating to scripted attachments and sim crossings where no-script can get applied to an entire sim.
The maximum altitude for non-attachment objects is 4096 meters. The maximum altitude you can edit things to is 768 meters. I think objects above 768 meters are cleaned up by the server once a day.
_____________________
perl -le '$_ = 1; (1 x $_) !~ /^(11+)\1+$/ && print while $_++;'
|
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
|
08-15-2004 20:23
i don't know about the cleaning but objects can exist over 768. if they go over 4k they go offworld. 15m above ground is the no script limit...
_____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
|
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
|
08-15-2004 20:56
Ooooooooohkay, dumb question time then: Why does the following only lift the object to 125.589, and no farther? From what I thought it would do, it would go up to Z=700, tell me it had reached there, then go up to Z=800, tell me, and then die. I'm using it on my plot of land. EDIT: I did some testing, it doesn't go any higher than EXACTLY 130.000. Ever. WHY!? vector pos = <0,0,0>;
default { touch_start(integer total_number) { pos = llGetPos(); while(pos.z < 700) { llSetPos(<pos.x,pos.y,700>); pos = llGetPos(); } llInstantMessage(llGetOwner(),"Reached 700."); pos = llGetPos(); while(pos.z < 800) { llSetPos(<pos.x,pos.y,800>); llInstantMessage(llGetOwner(),(string)llGetPos()); pos = llGetPos(); } llInstantMessage(llGetOwner(),"Reached 800."); llDie(); } }
_____________________
</sarcasm>
|
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
|
08-15-2004 21:00
for starters llSetPos is limited to 512 meters.
_____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
|
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
|
08-15-2004 21:05
Seems as though LL secretly reduced that to 130m.
EDIT: Also, I just flew to someone's no-script land, and flew past the cloud layer. The no-script icon stayed on. Is that normal? Is it certain that there IS an upper limit any more?
_____________________
</sarcasm>
|
Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
|
08-15-2004 21:22
Wasn't it Bernouli who solved the problem of why water pumps only worked to about 10m?
I think this may be the same issue, something about the weight of the atmosphere or sumptin.
|
Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
|
08-15-2004 23:39
From: someone Originally posted by Moleculor Satyr Seems as though LL secretly reduced that to 130m.
EDIT: Also, I just flew to someone's no-script land, and flew past the cloud layer. The no-script icon stayed on. Is that normal? Is it certain that there IS an upper limit any more? The icon goes up to infinity. If you were wearing a scripted attachment, it would stop working once you drop below 15m, and start working again once you get back up. Any events that would have happened while in the no-script zone are queued and processed as soon as scripting starts up again.
_____________________
perl -le '$_ = 1; (1 x $_) !~ /^(11+)\1+$/ && print while $_++;'
|
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
|
08-16-2004 20:01
Ok, can anyone tell me why changing -just- the 700 and 800 in the while loops to 400 and 500 'fixes' the script? Remember, I'm leaving the 700 and 800 in the llSetPos.
_____________________
</sarcasm>
|