Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
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06-13-2006 02:54
HI!
I have a script that uses llMoveToTarget() in an attachment to move an avatar to the desired location. The script works fine, the avatar moves. Now I know about the "edit breaks llMoveTarget()" bug, so when I accidently did that, I followed the solution. I detached the object and attached it again. But still llMoveToTarget() did not work. Relinking the object also didn't work. I even logged out and back in again, still no luck.
Any pointers to what I can do?
Thanks for your time!
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Zi! (SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie) Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.orgSecond Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug
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Sheila Plunkett
On The Prowl!
Join date: 25 Dec 2005
Posts: 67
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06-13-2006 06:17
Teleport to a different sim. Try there. Last hope. Worked for me, once.
*meow* Sheila!
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Bitzer Balderdash
Dazed and Confused
Join date: 21 Dec 2005
Posts: 246
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06-13-2006 06:35
couple to try reset the script? stop that script running, and add default { state_entry() { llStopMoveToTarget(); } }
as a new script, let it run, then stop the new one and reset then restart the other copy the script to inventory, delete it from the prim, copy it back?
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Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
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06-13-2006 06:51
Sheila:Will try that when I get home! Bitzer:reset script is done on every save  And I additionally tried manually. I put in llStopMoveToTarget() in the old script with no effect, will try a new script as you suggested. I can't delete the prim, that would destroy the object. Thanks for your suggestions! I will try them ASAP and update you on what happened  Lindens! FIX THIS! Please! 
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Zi! (SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie) Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.orgSecond Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug
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Evan Oud
Registered User
Join date: 18 Apr 2005
Posts: 30
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06-13-2006 15:27
Here's what I do, when your done edting the script, drop the attachment on the ground, reset the scripts then attach it again, if once you get it attached doesnt work reset it once more while it is attached. This always works for me.
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Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
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06-13-2006 17:26
I tried all of your suggestions, but nothing worked. I found out, that even the changed() event got triggered, when I completely removed all scripts from the object. It still responded to content changes, until I dropped in an empty script with exactly the same name as the old one. Sadly, llMoveTarget() was not repaired by this. My solution now is to relocate the llMoveTarget() script into another prim of the object. This works... I don't have a clue, why, but it does. Thanks for all of your suggestions! See also: /142/77/100123/1.html
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Zi! (SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie) Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.orgSecond Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug
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Sheila Plunkett
On The Prowl!
Join date: 25 Dec 2005
Posts: 67
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06-13-2006 23:51
Very strange. Did you ever check the energy of the object? Maybe something went wrong there and it doesn't "recharge" anymore.
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