I have hacked together a texture changing script and the open source animation script. It ain't pretty, but worse than that it does not work properly. Any help woudl be great.
I want to stand on a prim and be able to click through the animations/poses in the prims inventory. A forward and reverse would be nice.
CODE
//Note: this code was adapted from someone.
//
key mkLoungingAgentKey = NULL_KEY;
integer miPermissionsAcquired = FALSE;
default
{
state_entry()
{
//overriden sit target
//lower them a bit
vector vLoungeTarget = <0.00, 0.00, 1.00>;
rotation rX;
rotation rY;
rotation rZ;
rotation r;
//build rotations
//Note: this is broken out like this to simplify the
// process of finding the correct sit angle. I
// use the following form until I have the rotation
// that I want perfect, and then I simply
// hardcode the perfected quaterion and remove
// this mess.
//
rX = llAxisAngle2Rot( <1,0,0>, 0 * DEG_TO_RAD); //cartwheel
rY = llAxisAngle2Rot( <0,1,0>, 0 * DEG_TO_RAD); //sumersault
rZ = llAxisAngle2Rot( <0,0,1>, 0 * DEG_TO_RAD); //turn in place
//combine rotations
r = rX * rY * rZ;
//override 'sit' on pie menu
llSetSitText( "Stand" );
//override default sit target and rotation on prim
llSitTarget( vLoungeTarget, r );
}
changed(integer change)
{
if (change & CHANGED_LINK)
{
key agent = llAvatarOnSitTarget();
if ( mkLoungingAgentKey == NULL_KEY && agent != NULL_KEY )
{
//changed user
//cache new user key and request their permissions
mkLoungingAgentKey = agent;
llRequestPermissions(mkLoungingAgentKey,PERMISSION_TRIGGER_ANIMATION);
}
else if ( mkLoungingAgentKey != NULL_KEY && agent == NULL_KEY)
{
//user is getting up
if ( miPermissionsAcquired )
{
//restore anims
llStopAnimation("turn_180");
}
//reset the script to release permissions
llResetScript();
}
}
}
run_time_permissions(integer parm)
{
if(parm == PERMISSION_TRIGGER_ANIMATION)
{
//set permission flag
miPermissionsAcquired = TRUE;
//cancel the sit anim
llStopAnimation("sit");
llStartAnimation("turn_180");
}
}
touch_start(integer total_number)
{
integer number = llGetInventoryNumber(INVENTORY_ANIMATION);
float rand = llFrand(number);
integer choice = (integer)rand;
string name = llGetInventoryName(INVENTORY_ANIMATION, choice);
if (name != "")
llStopAnimation("turn_180");
llStartAnimation(name);
llStopAnimation(name);
}
}