Wicki Olafson
Second Life Resident
Join date: 26 Nov 2004
Posts: 4
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12-28-2004 03:41
I'm still relatively new to SL. I've been messing around with particle effects and textures on them due to how they nicely keep a texture facing an individual viewing them. I know how to go about animating a texture in SL as well. I've been pondering how to get an animated texture working on a particle, so that i can leave sorta a tracer effect of the animated texture. Is there an easy way to do this, or would I need to manually use a timer to animate the particle with single textures?
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Water Rogers
Registered User
Join date: 1 May 2003
Posts: 286
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12-28-2004 03:51
You'd have to use a timer and keep changing the texture key/string since there is no lsl functions for it.
--Water
_____________________
From: Philip Linden For the more technically minded - the problem is actually NOT the asset server (or 'asshat' as you prefer to affectionately call it herein).
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Wicki Olafson
Second Life Resident
Join date: 26 Nov 2004
Posts: 4
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12-28-2004 03:55
I had a bad feeling that was the case. Thanks for the answer.
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
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12-28-2004 04:06
Unfortunately, swapping the particle texture programatically is your only option there. More's the pitty - an animated particle would have so many uses.
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Wicki Olafson
Second Life Resident
Join date: 26 Nov 2004
Posts: 4
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12-28-2004 04:14
working on it now  I never really have liked the look of 2 textures making a fake look of 3d unless it was the intended look for stuff like displays.
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CrazyMonkey Feaver
Monkey Guy
Join date: 1 Jul 2003
Posts: 201
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uhh
12-28-2004 10:38
Keep in mind updating the particle causes full updates. If you had a 100 prim object and used a 0.1 second timer you can cause problems for people. Ive made a test object that does this on purpose, I got the client download rate to 700kbps(what I had set to my max DL rate) whenever it was on! lol.. so basically if you can keep it in a seperate prim and the rate as low as it still looks good  Ps, The lindens should just fix this.. Can anyone think of a reason a full update is needed to change a particle?
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