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Can't have more than one camera for a multi-seat vehicle? |
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
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09-18-2005 18:11
I'm working on a three-seat vehicle. Each seat has its own script specifying sit target and camera. The sit targets work: avs that get on after the pilot are seated in the second and third seats. However, the multiple cameras don't work: everyone uses the pilot's camera view. Am I doing something wrong, or is this not implemented, or is there a bug in SecondLife?
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Logan Bauer
Inept Adept
![]() Join date: 13 Jun 2004
Posts: 2,237
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09-18-2005 18:25
If you have the pilot's seat with the vehicle script and the camera/seat script for the pilot...
And then a seperate script in each seat with camera/sit positioning for the passengers... Then, the only thing that comes to mind is that the passenger needs to right click on the seat-prim and sit... If I'm remembering right, I think once a pilot is flying if someone just right clicks to sit anywhere on the vehicle they will automatically be assigned the next scripted sit-object in the link order - and use the default (pilot's) camera-angle. But clicking the individual prim "seat" that has your sit/camera script should use that seat's camera positioning. Hope that I'm remembering things right and that helps. _____________________
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
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09-18-2005 18:32
Shoot.
My vehicle has a full-coverage windscreen, so it'd take some tricky camera maneuvering to actually click on any of the seats. I don't suppose the Lindens consider this a bug? _____________________
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Huns Valen
Don't PM me here.
![]() Join date: 3 May 2003
Posts: 2,749
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09-19-2005 14:48
bug report it
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
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09-19-2005 19:07
Reported. Any chance of getting a reply?
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perl -le '$_ = 1; (1 x $_) !~ /^(11+)\1+$/ && print while $_++;'
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