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LillyX Lane
Registered User
Join date: 1 Jun 2007
Posts: 8
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06-29-2007 03:54
I accidentally activated a script that was not finished. The script repositions the carrier prim and rezzes a small stone every second! Upon activation it disappeared, but I can see the script counting stones (thru OwnerSay). I looked in neighbour regions, searched with View > beacon > scripted but its nowhere to be found. The primlimit of my land is already reached so I assume there must be a pile of stones somewhere on my land. The stones are named "Stone". Does anyone know a way to get the position of the stone(s) or a way to delete the running scrip or anything?
Thanks.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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06-29-2007 04:11
Since you know their names, you might find them with llSensor() if you can get close enough to them for them to be detected. But faster, if you have any idea where they might be, you can try Tools | Select Only My Objects and try to surround them in the editor. I'd guess that the stones themselves aren't scripted, so they won't show up with the beacon.
Problem is that the rezzer object is still out there somewhere, and will probably refill your parcel as fast as it can. If you have no idea where that rezzer might be... best hope is that it's on autoreturn land.
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LillyX Lane
Registered User
Join date: 1 Jun 2007
Posts: 8
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06-29-2007 04:20
Thanks Qie, I'll try the sensor and Select My Objects tools tonight. Btw the stones are actually scripted.
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Galbraith Karami
Registered User
Join date: 12 Dec 2006
Posts: 25
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07-02-2007 15:10
Maybe this comes a little late, but your objects are shown with a different color of the "bounding box" on the mini-map. This could be a clue.
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RJ Source
Green Sky Labs
Join date: 10 Jan 2007
Posts: 272
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07-02-2007 15:43
Try at the sim coordinates <0,0,0>.
Often an unexpected zero vector variable coupled with some rezzing results in your objects winding up there.
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