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script limits?

Lance Corrimal
I don't do stupid.
Join date: 9 Jun 2006
Posts: 877
09-02-2009 06:12
Hi,

so far LL has not published the dreaded script limits...

so... is there any other source of information anywhere that'd tell me how many scripts can run on a full sim vs. a homestead vs. an openspace?


thanks,
LC
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
09-02-2009 07:57
When the script limits come out it is not going to be limited by number of scripts. Parcel size is going to limited to x kb (or mb?) of script memory.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
09-02-2009 08:03
And we wouldn't expect to see the limits yet anyway, they only started gathering data on script usage.
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
09-02-2009 08:12
From: Jesse Barnett
When the script limits come out it is not going to be limited by number of scripts. Parcel size is going to limited to x kb (or mb?) of script memory.

...and limits per avatar, IIRC.
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EF Klaar
Registered User
Join date: 11 Jun 2007
Posts: 330
09-02-2009 16:50
Where should I watch so that I can be aware of issues, or potential issues, such as this?
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
09-02-2009 16:54
From: EF Klaar
Where should I watch so that I can be aware of issues, or potential issues, such as this?

Here and at the Second Life Beta meetings in Morris on the Aditi Grid.
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EF Klaar
Registered User
Join date: 11 Jun 2007
Posts: 330
09-02-2009 17:06
Thanks, Jesse.
Chalice Yao
Registered User
Join date: 30 Jan 2007
Posts: 14
09-04-2009 02:23
Another good thing to look at are the logs of babbage Linden's office hours.

See http://wiki.secondlife.com/wiki/User:Babbage_Linden
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
09-04-2009 06:03
Babbage's 8/19/09 meeting was focused solely on memory limits and should be required reading.

http://wiki.secondlife.com/wiki/User:Babbage_Linden/Office_Hours/2009_08_19

Note also starting at 3:51 that we can do a rough test for memory by calling llGetFreeURLs. I will not get a chance to play with that before this evening.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
09-04-2009 06:59
From: Babbage Linden
when you rez a vehicle it uses the parcel pool
(as there is no way to determine it is a vehicle)
when you sit on it, it still uses the parcel pool
(it might be a chair)
then when you drive over a parcel boundary it first tries to use the attachment pool of a sitting avatar
if it can't it will try to use the new parcel pool
if it can't do that it will block the movement
if it can't do that (due to region crossing) it will return the vehicle
the goal is to try to avoid people on vehicles hitting invisible walls or having their vehicle returned as much as possible


I think they need to fix SVC-22 before they roll this out! Having vehicles not-known-to-be-vehicles on region crossings is the #1 problem with vehicles on the grid today. Can someone bring this up with Babbage at his next OH?
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
09-04-2009 07:09
From: Argent Stonecutter
I think they need to fix SVC-22 before they roll this out! Having vehicles not-known-to-be-vehicles on region crossings is the #1 problem with vehicles on the grid today. Can someone bring this up with Babbage at his next OH?

Groans, you mean at 3AM? :p
Per the meeting minutes and everything else I have heard over time, it is going to be a loooong time before there will be any enforcement.
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From: someone
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
09-04-2009 07:11
From: Jesse Barnett
Groans, you mean at 3AM? :p
Per the meeting minutes and everything else I have heard over time, it is going to be a loooong time before there will be any enforcement.
Given how long SVC-22 has been left unfixed, I don't think it's too soon to panic.
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"And now I'm going to show you something really cool."

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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
09-04-2009 07:41
Personally, I would rather hit a wall/stop than have everybody on the vehicle get tossed and the vehicle returned. Having the brakes get slammed on seems a whole lot less disruptive than getting thrown from the car...
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
09-04-2009 07:45
From: Sindy Tsure
Personally, I would rather hit a wall/stop than have everybody on the vehicle get tossed and the vehicle returned.
So would I but that's not how region crossing works, and that's why SVC-22 is the longest standing critical bug in the JIRA.
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
09-04-2009 07:54
From: Argent Stonecutter
So would I but that's not how region crossing works, and that's why SVC-22 is the longest standing critical bug in the JIRA.

2 1/2 years is a long time. When something is so obviously, horribly broken for so long, the "that's not the way it works" and "that's hard to fix" stuff aren't really good reasons any more.

(yes, I know you're not defending them and that you also want this one fixed)
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Nalates Urriah
D'ni Refugee
Join date: 11 Mar 2008
Posts: 113
09-04-2009 10:32
I saw a video somewhere showing OSGrid test code handling vehicles crossing sim boundaries like they weren't there. Nice.

While many are interested in cars crossing most of us are interested in how we walk or fly across sim boundaries. The script problems seem to have made that a much worse experience. I am wondering how AV's will experience a sim that is at script limit?
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Nalates Urriah
D'ni Refugee - Guild of Cartographers
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
09-04-2009 10:50
From: Babbage
so, according to xan's analysis, the median SL avatar has 100 scripts in their attachments and uses 780KB of scripts in those attachments. At the 90th percentile, avatars are using 2.8MB of attachment script and have 300 scripts attached.
Yow. But, with 40 avs in a sim, that's still only 30M, assuming the average is near the median. How many avs can we pack in a sim these days?

Fortunately, most of those 100 scripts are unnecessary resizer scripts, and hopefully soon, makers of hair and shoes will learn better ways.