Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Trying to Make a Freefall Tower

Maxder Aaron
Registered User
Join date: 20 Oct 2008
Posts: 3
11-07-2008 11:30
Hi i Trying to make a Freefall tower with more than 32 prims but physics fall thats not possible i know but i have a idea to make something near that

A Prim a single prim thats inside the tower and the falling tile keeps the position relative to the huge thing in thats the peoples are but i need a script for this don´t know how to make
who can help or type me a script like this ?
Klug Kuhn
Registered User
Join date: 7 Sep 2007
Posts: 126
11-07-2008 15:34
It might be not a very good idea if the broken pieces of the tower are to follow the single prim, since the pieces will not be physical and they have to "move" a lot. This would involve quite a lot of movement, as well as the result will not be "realistic" as physical fall.

However, another way could do is:

1) break the link of the tower prior to the fall, then

2) set the pieces to physical


Or, a simplier way would be making the tower from smaller number prims; and using boxing system to rez up the tower etc.. :)
Tarak Voss
Meanderer
Join date: 14 Oct 2006
Posts: 330
11-07-2008 15:43
I'm possibly not on target here but couldn't you adapt a particle script using the break-off bits as huge particles?

flow something like trigger fall
tower parts invisible
generate tower part particles
move original tower parts to random new locations
particles die
original tower parts visible (now scattered on ground)
Destiny Niles
Registered User
Join date: 23 Aug 2006
Posts: 949
11-07-2008 15:47
I'm a little confused. How closely are you trying to keep the tower? Dropping in multiple parts won't work for you? I believe I've seen on before that places the parts and then turn them physical for falling.
Maxder Aaron
Registered User
Join date: 20 Oct 2008
Posts: 3
11-08-2008 00:14
Mhh i saw a soem huge vehicles that not fully linked in them a faux pos script with something like this i´ll try it ad is ther a way do stop a physical prim moving on the X and Y Axis ?
Boreal Latte
Registered User
Join date: 15 Nov 2007
Posts: 104
11-09-2008 09:34
I should try doing it the following way.
1) The stool should be physical for a real looking fall.
2) The stool can be held in place initially by either a hinge which you script to release, or by having buoyancy be 1 until released - then set it to 0 (or less for more drama). Or by having it not be physical from the beginning as suggested.

3) If the fall turns out not to be straight down, you need to have the stool run on a rail. That can be done. Drill a hole in a cylinder which will hold the stool, and stick a rail throug the hole. Make the hole approx. 30-40 cm larger than the rail to make up for the SL collision zone (or whatever it is). For a free fall I believe I would use a square rail and a square hole. There need to be around 50 cm of solid around the hole.
This means that a big part of the stool will be rail - and it will look mighty ugly. Make the rail and the tracker transparent, and make some nice looking stuff that can be seen.
Perhaps the tower itself need to be phantom to let the physical sizes fit as well.

4) perhaps there is a use of mega prims to make the tower big and nice in a few prims, one large collection is:http://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=701196

Ahh, what have I been thinking, the tower itself is the rail, and there is one stool which is build around that - that should even look good.

If it makes no sense, please send me an IM, and I'll try to find you inworld.

-- Boreal
Maxder Aaron
Registered User
Join date: 20 Oct 2008
Posts: 3
11-11-2008 12:06
No thats not Possible because my object have more than 32 Prims can someone type for me a script that makes follow an object an other object ?
Escort DeFarge
Together
Join date: 18 Nov 2004
Posts: 681
11-11-2008 13:38
Consider doing some reading :P

llSetTarget llMoveToTarget would probably be a good place to start ;) <-- this is a tip
_____________________
http://slurl.com/secondlife/Together