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Safety Gun Script

Tyreal Overdrive
Registered User
Join date: 16 Oct 2005
Posts: 4
07-31-2007 14:11
Anyone with a code for creating a safety on a gun please reply with any information, thanks.
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
07-31-2007 14:17
From: Tyreal Overdrive
Anyone with a code for creating a safety on a gun please reply with any information, thanks.
What's a safety gun?
ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
07-31-2007 14:35
When guns are safe, only safe people will have guns!

Uhhh NM...



Seems like you could easily use "states" to turn the gun script features on and off.
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Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
07-31-2007 21:23
Why not just add a boolean value?

If(safe != TRUE) //allow weapon to work
else //don't allow weapon to work

Seems pretty straightforward...
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Shadow Subagja
Registered User
Join date: 29 Apr 2007
Posts: 354
08-01-2007 10:39
I think what people are trying to say is there is no one way to create a "safety on a gun". It is going to depend on the script you are modifying that currently does not have a safety, and how it works.

But yeah, as Kenn suggests, some sort of value you can turn on and off in script and check before firing, also a listener that handles a couple of commands on a known channel to toggle this value on and off. That ought to just about do it.