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Changing prims by menu/command

Loli Nori
キタ━━(゚∀゚)━━!!
Join date: 22 Jun 2006
Posts: 59
11-29-2006 15:21
I remember seeing something like this on a person's hat -- where they could change the prims on the hat through either a menu or commands. They could add or remove feathers, net, beads, etc. The 'extras' must've been stored in the actual item.

I know nothing about scripting though... but this would be perfect for a mask I'm attempting to make. The commands/menu could be used to retrieve different prim expressions I've made and loaded into the mask.

Is there anything like this out there free to use? Sorry if it's the wrong forum... haven't really posted in this section :)

Thank you!
Mod Faulkner
Registered User
Join date: 11 Oct 2005
Posts: 187
Possible explanation
11-29-2006 15:31
The easiest way to do this would be to have the various pieces scripted to switch between visible and invisible using llSetAlpha.

MOD
Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
11-30-2006 07:51
From: Loli Nori
I remember seeing something like this on a person's hat -- where they could change the prims on the hat through either a menu or commands. They could add or remove feathers, net, beads, etc. The 'extras' must've been stored in the actual item.

I know nothing about scripting though... but this would be perfect for a mask I'm attempting to make. The commands/menu could be used to retrieve different prim expressions I've made and loaded into the mask.

Is there anything like this out there free to use? Sorry if it's the wrong forum... haven't really posted in this section :)

Thank you!



Not sure what you mean by used to retrieve different prim expressions I've made and loaded into the mask. Do you mean attach automatically when requested?
You would have to rez the object and then tell it which attachment point to attach too. Do able but Mod's suggestion is far easy to implement.
Loli Nori
キタ━━(゚∀゚)━━!!
Join date: 22 Jun 2006
Posts: 59
12-01-2006 11:33
From: Mod Faulkner
The easiest way to do this would be to have the various pieces scripted to switch between visible and invisible using llSetAlpha.

MOD


Oh thanks! I'll try that.

Well, I also saw a vendor that would res a product by touch of the menu, so figured all the items were stored in the vendor then ressed by command. The invis makes a lot more sense and seems so much easier, though. :)