If we can not override the "stand up," consider this a feature request.

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can we override the "stand up" anim? |
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paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
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03-24-2006 14:39
Can an AO override the "stand up" (lack of an) animation? I hate the way our AVS just jump up from a sit and end up standing on the chair. It's dumb and ugly.
If we can not override the "stand up," consider this a feature request. ![]() _____________________
REUTERS on SL: "Thirty-five thousand people wearing their psyches on the outside and all the attendant unfettered freakishness that brings."
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Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
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03-25-2006 02:29
If you dare to achieve that, you need to describe another way to detect it from avage AO's on your AO script, such as, you're sitting or not, and changed event is fired or not like that and of course you have to create such an animation.
But I advise you to create your sitting animation so that you set Ease Out values at 1 second or longer. It is much easier. _____________________
Seagel Neville ![]() |
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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03-25-2006 05:57
Can an AO override the "stand up" (lack of an) animation? I hate the way our AVS just jump up from a sit and end up standing on the chair. It's dumb and ugly. If we can not override the "stand up," consider this a feature request. ![]() This is an example of a badly designed sit animation. _____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey |
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Sky Honey
Coder
Join date: 16 May 2005
Posts: 105
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03-25-2006 08:44
if you make your own sit poses, offset the hips a couple feet "back" in the anim itself, so you sit "behind" the poseball. use a sit target in the poseball script so that you appear to be sitting directly on top of it (effectively, the sit target is a foot or two in front of the chair. when you stand up, you should be standing where the sit target was, not where you appeared to be sitting, and hence, on the ground in front of the chair. by Fa nyak in this thread. _____________________
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Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
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03-25-2006 09:38
Yes, Strife had told me that in this thread before, too.
Unless paulie wants to stand on the chair just after standing up, he needs to create the animation and rewrite the script of the object to sit. Although I don't think that this is a feature requesting problem, it must be hard to solve in some cases. All chairs don't belong to him. ![]() _____________________
Seagel Neville ![]() |
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paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
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Thanks!
03-25-2006 10:56
Thanks for the suggestions. It sounds like I could do three things when I make my own sit targets and sit anims for chairs:
1) offset the "hips" back so I actually sit behind the poseball or sit target. 2) move the sit target or poseball forward so when I stand I stand foward. 3) slow the "ease out" back to standing. Question: would an AO "sit" overide my chair's offset-hip animation and cause an AV to be placed *in front of* my chair, where the chair's sit target is actually located? That wouldn't be optimal. The above 3 suggestions are neat, but not what I was getting at. What I was asking was for our AV's built-in animations (sit, stand, walk, etc) to include an anim for "standing from a sit," before the AV eases-out back to standing. Imagine being able to use a custom "standing from a sit" anim. You could smooth your dress as you stood up. You could stretch. If you were getting out of a car or off a bike, the action could be shown before returning to stand. _____________________
REUTERS on SL: "Thirty-five thousand people wearing their psyches on the outside and all the attendant unfettered freakishness that brings."
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Fa nyak
>(O.o)<
Join date: 8 Oct 2004
Posts: 342
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03-25-2006 15:45
yay i've been quoted!
i agree adding some ease in/out time would help simulate the effect, though if you want something fancier, you ARE kinda stuck. no, there's not a "standing up" animation state like there is for standing up from a fall, standing, walking, etc. one possibility is to use the changed() event, and as soon as the person stands up (unlinks from) the object, trigger a quick "standing up" animation that you made/included. the problem here is the first time someone observes this anim, it will be delayed a bit since it has to stream to the client, so you and others around you would see your avatar immediately stand, then a moment later play the standing up animation. you may be able to cover up the delay a bit by making your standup pose lower priority than your sit pose and running it once when they first sit down (covered up by the higher priority sit), to go ahead and get it loaded clientside without them seeing it so it can play immediately later when needed. it'd be cool to have something like llPreLoadAnimation(name); for the most realistic possible chairness, i think this is going a bit overboard, but you could script your own special "stand up" function such that instead of clicking the "stand up" button in the UI, they use a dialogue, listen, touch or whatever you like to inform the chair that they're ready to stand up. it would then play the standing up anim and THEN llUnsit() them. this could be used in tandem with the whole hip offset thing to produce a pretty realistic standing up from sitting effect...just...that'd be kinda a pain in the ass to deal with i think, for the person sitting, but depending on your project, maybe it'd fit. |
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Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
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03-25-2006 17:35
Question: would an AO "sit" overide my chair's offset-hip animation and cause an AV to be placed *in front of* my chair, where the chair's sit target is actually located? That wouldn't be optimal. Sitting is just linking your cuboid to another object. Being able to look sitting is a cliant side animation trick. It has already done you in the eye. Who should cry over it so far? The above 3 suggestions are neat, but not what I was getting at. What I was asking was for our AV's built-in animations (sit, stand, walk, etc) to include an anim for "standing from a sit," before the AV eases-out back to standing. Imagine being able to use a custom "standing from a sit" anim. You could smooth your dress as you stood up. You could stretch. If you were getting out of a car or off a bike, the action could be shown before returning to stand. But yeah, it would be nice and easy if there was "standing from a sit" state even when you created your own custom animation. Aha, however, don't foreget that it is just unlinking. ![]() _____________________
Seagel Neville ![]() |