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Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
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07-23-2008 00:53
I'm trying to do the following animation...
I have a texture that is half white (on the left) and half black (on the right). I have a sphere with the following texture params:
Horiz repeats: .5 Vert repeats: 1 Rotation: 0 Horiz offset: -.25 Vert offset: 0
This gives me a white sphere.
Now I want the texture anim to scroll the black onto the sphere and then scroll it back off in the same direction. *NOT* ping-pong. I do not want the scrolling to change direction and double back to start. I want the black to scroll on and keep going so the sphere goes back to being white. And then I want the anim to stop.
Could someone please tell me the incantation to make this happen? What params do I need to pass llSetTextureAnim?
Thank you!
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Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
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07-23-2008 00:58
Why is it that as soon as I ask a question the next thing I try works? I should ask the question first  This does the trick: llSetTextureAnim(ANIM_ON | SMOOTH, ALL_SIDES, 2, 1, 0, 3, .5); The next question is, why can this only be done once? If I do the same anim again nothing happens. I have to do this... llSetTextureAnim( FALSE, ALL_SIDES, 1, 1, 1, 1, 0.); // this turns off anim before I can do another animation.
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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07-23-2008 01:00
I think if you want it to stop rather than keep going, your best bet might be to create another texture (white, black, white). Otherwise you're probably looking for a an animation with the SMOOTH flag, but without ROTATE and SCALE.
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Squirrel Wood
Nuteater. Beware!
Join date: 14 Jun 2006
Posts: 471
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07-23-2008 01:47
texture animation is a prim property.
Thus, if you assign the *same* values for the animation then you will not see a change at all as for the prim itself, nothing changes.
Therefore you will either have to slightly vary the settings or "stop" the animation before starting the next one.
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Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
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07-23-2008 05:03
Thanks, Squirrel
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