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ghost sounds (can't get rid of them!)

e3 Brando
Registered User
Join date: 29 Mar 2007
Posts: 5
06-27-2007 08:10
Hi there.
I'm having trouble removing some sound scripts I attached to objects a while ago. The problem is that there's a sound script playing on an object that seems to be either invisible, or has been deleted but the sound script I attached to it is still playing. I even deleted the sound and script from my inventory but the sound is still playing!
Has anyone had a similar problem?

Thanks
RJ Source
Green Sky Labs
Join date: 10 Jan 2007
Posts: 272
06-27-2007 08:15
From: e3 Brando
Hi there.
I'm having trouble removing some sound scripts I attached to objects a while ago. The problem is that there's a sound script playing on an object that seems to be either invisible, or has been deleted but the sound script I attached to it is still playing. I even deleted the sound and script from my inventory but the sound is still playing!
Has anyone had a similar problem?

Thanks


Does it follow you around even when you change sims? Could it be still attached as a HUD?
e3 Brando
Registered User
Join date: 29 Mar 2007
Posts: 5
06-27-2007 08:51
no, it's very localized at a certain spot on my land. I've "opened" avery object in the vicinity and there are no scripts attached to any object.
nand Nerd
Flexi Fanatic
Join date: 4 Oct 2005
Posts: 427
06-27-2007 08:58
Are sounds stored as a property of the prim like particle effects? If so you might not see a script in the prim which is making the sound and you'll need to turn on the sound beacon to find the prim. Beacons can be found in the Debug menu accessible through Ctrl-Alt-Shift-D. Once you've found it you can drop in a script with llStopSound(); in it.

Can't vouch for the accuracy of the above but it's worth a shot.
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Milambus Oh
Registered User
Join date: 6 Apr 2007
Posts: 224
06-27-2007 09:01
Just a guess.. but it sounds like a llLoopSound works the same as a particle effect.. meaning once you start it, you have to manually turn it off. Just deleting the script is not good enough.

http://lslwiki.net/lslwiki/wakka.php?wakka=llLoopSound
From: someone
Loops sound indefinitely.


In which case, drop this script into every object (possibly every prim) in the area until the sound stop..

CODE

default
{
state_entry()
{
llStopSound();
}
}
e3 Brando
Registered User
Join date: 29 Mar 2007
Posts: 5
06-27-2007 10:28
Super! Thanks. That worked for all but one two of my objects with sound attached. I can't figure out why the stop sound script isn't working on them!? Are there some object settings that would prevent the script from working? A friend of mine built these objects, not me. Thanks so much for your help!