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Snowmobile (adapted bike) high jumps

Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
07-29-2004 09:19
I am in the process of adaprting the standard motorcycle scripts into a snowmobile script.

I've encountered a very annoying problem though; sometimes at high speed, the whole snowmobile ends up making a high jump and flies up more than 200m into the sky, eventually landing and usually destroying AV movement.

I have no idea what vehicle parameter or combination of vehicle parameters is causing this. If anyone else has tackled the same problem, please tell me how.

Thanks in Advance
CoCoNoNo Anubis
Skylark Mechanic
Join date: 28 Jun 2004
Posts: 40
07-29-2004 14:13
I would look at your control part of your script. It looks like there's an event leftover from whatever you were working with.

Also check your z axis friction and motor timescales. It could be that you hit a rock or something which sends you flying up so fast that the sim loses you.
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Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
07-30-2004 08:25
Usually freakishly effects like this can probably be blamed on simborders and high speed.

I've made the speed (linear & angular motor vector) adjustable, this allows for greater
control, and reduces the chance of simborder bugs.

CoCoNoNo, can you please explain how Z-axis rotation /friction can influence up/down direction?