Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
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07-29-2004 09:19
I am in the process of adaprting the standard motorcycle scripts into a snowmobile script.
I've encountered a very annoying problem though; sometimes at high speed, the whole snowmobile ends up making a high jump and flies up more than 200m into the sky, eventually landing and usually destroying AV movement.
I have no idea what vehicle parameter or combination of vehicle parameters is causing this. If anyone else has tackled the same problem, please tell me how.
Thanks in Advance
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CoCoNoNo Anubis
Skylark Mechanic
Join date: 28 Jun 2004
Posts: 40
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07-29-2004 14:13
I would look at your control part of your script. It looks like there's an event leftover from whatever you were working with.
Also check your z axis friction and motor timescales. It could be that you hit a rock or something which sends you flying up so fast that the sim loses you.
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-CoCoNoNo Current Major Projects: CoCoHoBo - Personal conveyance not for the faint of heart. Dreamer Class Skyships - Personalized skycraft for small parties or gatherings.
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Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
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07-30-2004 08:25
Usually freakishly effects like this can probably be blamed on simborders and high speed.
I've made the speed (linear & angular motor vector) adjustable, this allows for greater control, and reduces the chance of simborder bugs.
CoCoNoNo, can you please explain how Z-axis rotation /friction can influence up/down direction?
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