Bret Hornet
Registered User
Join date: 6 Jun 2005
Posts: 29
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06-10-2005 13:36
I've been trying to get llMakeFountain to work for a bit now, and it just doesn't seem to work. The script editor complains that my function call doesn't have the right number of arguments or there's a type mismatch. The function signature is:
llMakeFountain(integer particles, float scale, float velocity, float lifetime, float arc, string texture, vector offset);
and I tried to call:
llMakeFountain(20, 6.0, 0.1, 5.0, PI, "smokey", ZERO_VECTOR);
llMakeSmoke, llMakeFire and llMakeExplosion all take the same arguments, and they all work. Am I missing something, or is the documentation just wrong?
Thanks, Bret
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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06-10-2005 14:01
The old particle functionsThey have been slated to be disabled since almost before time began. You should be using llParticleSystem.
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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Zindorf Yossarian
Master of Disaster
Join date: 9 Mar 2004
Posts: 160
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06-11-2005 09:50
Not sure what's going on there, but like Strife said, you should really be using the general particle setter. llMakeFountain could be disabled at any time, breaking the things you make with it.
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Badass Ninja Penguin: Killing stuff it doesn't like since sometime in May 2004.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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06-11-2005 12:39
Bret, search for Jopsy Pendragon's Particle Laboratory in Teal and have fun playing around with the tutorials and example scripts there. 
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