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Bit of an odd request...

Zalaska Zhou
Registered User
Join date: 28 Jun 2006
Posts: 2
12-12-2008 05:09
Hello everyone. I recently had an idea that I thought was rather neat, but I have no idea how to pull it off. You see, I frequently play using a giantess as my avatar, and I was thinking that perhaps the use of vehicle scripts would allow me to have a friend or two ride on my shoulder while in that form while I'm walking around? Any advice would be appreciated as I'm still only just starting to learn the scripting language and this seems, from my limited point of view, like it might be fairly ambitious. Thank you for all your help.
Yingzi Xue
Registered User
Join date: 11 Jun 2008
Posts: 144
12-12-2008 05:51
I don't have much experience with attachments, but I would assume you could make invisible pose balls and put them on your shoulders, then offer them a seat.
Scott Savira
Not Scott Saliva
Join date: 10 Aug 2008
Posts: 357
12-12-2008 07:07
^ Unfortunately, people cannot sit on attachments.

What you'd have to do is create an invisible vehicle of sorts that you hop onto. You would hop on the "steer" poseball and your friends on the "ride" poseball. There are custom animations/poses involved too.

If you want to see an example to base your idea on, check out the Piggyback ride from Abranimations or similar couples animations from MDHU (i think that's the name). I honestly like MDHU better, their vehicle code doesn't tip forward when you hit stairs.
Lightwave Valkyrie
Registered User
Join date: 30 Jan 2004
Posts: 666
12-12-2008 09:51
yes a basicly vehicle and an AO combined then you can add the poseball seat
sitting on shoulder will be hard as you sit at your pelvis and movement between pelvis and shoulder will have to be minimized
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
12-12-2008 12:46
What Lightwave means is you'd have an object you "sit on" along with your riders. The object would work like a vehicle to move, and include an AO to animate you as you move.

The animation for your walk will have to avoid moving your upper body much, because the avatars sitting on your shoulders won't move with your animation: they'll stay planted on their poseballs.

Good luck. :)
Cypher Ragu
[Mad Scientist]
Join date: 6 Jul 2008
Posts: 174
12-13-2008 21:59
I have a simpler and more convincing way.


Just slap a poseball script in one of those followers, and edit the offset of the follower so it rests just above your shoulder or something.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-14-2008 03:32
From: Cypher Ragu
I have a simpler and more convincing way.


Just slap a poseball script in one of those followers, and edit the offset of the follower so it rests just above your shoulder or something.

sounds great.... how do you find the animated shoulders location? =)
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Zalaska Zhou
Registered User
Join date: 28 Jun 2006
Posts: 2
12-14-2008 17:40
Thanks for all the ideas. Guess I've got some work to do on this...ooh boy. Anyway, thanks a lot.
Medhue Simoni
Registered User
Join date: 10 Mar 2007
Posts: 102
01-25-2009 12:26
Followers are an interesting way to do it but there is some floating if i remember correctly. I use sit balls with a vehicle script, but remember, no teleporting and the need for rezzing on land.