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Boris Eebus
Registered User
Join date: 8 Feb 2008
Posts: 45
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03-23-2008 04:11
I'm trying to attach some terms and conditions to a door so that if they are accepted the door opens else nothing happens default { state_entry() { touch_start(integer num) { llGiveInventory(llDetectedKey(0), "Terms and Conditions"  ; HERE GOES IF STATEMENT Ideally the accept T&C would be within the llGiveIn... so when it pops up with option keep discard or ignore it says read, accept or decline any ideas? Thanks
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Kahiro Watanabe
Registered User
Join date: 28 Sep 2007
Posts: 572
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03-23-2008 08:12
You can't detect if the agent pressed Keep/Discard/Ignore. But you can show a custom menu that says for example:
Accept Decline and you can detect that.
I'm sending you a basic dialog menu script, if you need more help IM me.
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