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Mephisto Brennen
No Copy / Mod / Transfer
Join date: 20 Jul 2006
Posts: 84
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11-02-2007 08:29
i learned recently a vehicle script only supports 35 prims, is this for a reason? anyway to undo this. Since my motorbike is +/- 150 prims at the moment (detailed one) and i want to let it ride, is there a way i can get my hands on a vehicle script that moves more then 35 prims. Or does this requires an other kind of script?
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Bloodsong Termagant
Manic Artist
Join date: 22 Jan 2007
Posts: 615
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11-02-2007 08:34
heyas;
you attach your 150 prim motorbike to your butt. then you throw down a one-sphere 'engine' that has the physics and vehicle script in it. sit on that and ride away, so it looks as if you're riding the motorbike.
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Why Johnny Can't Rotate: http://forums.secondlife.com/showthread.php?t=94705
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Dnali Anabuki
Still Crazy
Join date: 17 Oct 2006
Posts: 1,633
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11-02-2007 08:40
Yes, that is what I would try. "Wear" the motorcycle and ride the engine separately.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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11-02-2007 10:16
heh have the seat as the engine with a default touch behavior of sit, have the seat rez the rest of the bike, and then when the seat detects a sit, pass a msg, and have the bike itself request attachpermissions... a little complex, but the effect is nice...
not sure if it'd work, but you could also try having the bike portion request controls, to get that nice turning motion
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