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Linked Set Texture Question |
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Denrael Leandros
90 Degrees From Everythin
Join date: 21 May 2005
Posts: 103
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11-11-2005 10:28
If I have a link set, is it possible to pull the textures from a different object? For example, if I have all the textures in "master", and a second prim called "slave", and I have a listener set up in slave, can I have slave display a texture not in his content, but rather in "master"?
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Logan Bauer
Inept Adept
![]() Join date: 13 Jun 2004
Posts: 2,237
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11-11-2005 10:38
Hi Denrael,
Two things. First, you can refer to a texture (or a sound for that matter) by the UUID, you do not need to have to drop a copy of the texture into your object or child-prim at all, just refer to the texture by it's UUID. Secondly, if your object is linked you'll definitely want to use link-messages instead of listens. _____________________
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Denrael Leandros
90 Degrees From Everythin
Join date: 21 May 2005
Posts: 103
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11-11-2005 10:42
Thanks,
I'll go learn about link messages now, as well as determining UUID's....I know listens are ugly, and from the POV of channel listeners I don't like them anyway. Scripting here is just twisted enough to drive me to drink (a REALLY fine bourbon). |
Beatfox Xevious
is THOUSANDS OF PEOPLE
![]() Join date: 1 Jun 2004
Posts: 879
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11-11-2005 11:18
Finding the UUID of a texture (or, for that matter, any object) that you own is easy enough. Just right-click it in your inventory and select "Copy Asset UUID". Then you can paste it wherever you need to in your script.
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Denrael Leandros
90 Degrees From Everythin
Join date: 21 May 2005
Posts: 103
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11-11-2005 12:19
I'm seeing something else a bit strange...in my mind at least. I have a texture with several "alpha masked" sections. That texture is on a prim, and I know the mask is right because when it's a single prim, I can click thru and select something. When however, I link the objects, and click the rear object (thru the masked area) the foreground object with the mask gets the touch. It seems that's not how it used to work.
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