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TP system

Anna Andalso
Registered User
Join date: 29 Jan 2006
Posts: 10
06-07-2006 09:36
I need to set up a TP system to cross sims in multiple sections of SL is this possible?
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
06-07-2006 09:41
Yes. You can either use a moving vehicle, or llMapDestination.
The problem is llMapDestination only works for object owners.
Are these sims next to each other or far apart?
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Anna Andalso
Registered User
Join date: 29 Jan 2006
Posts: 10
Re
06-07-2006 09:42
Far appart
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
06-07-2006 09:49
Can you get to them by hopping from sim to sim? If so you can use a physics method. Is this for yourself and object owners or for strangers?
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Anna Andalso
Registered User
Join date: 29 Jan 2006
Posts: 10
re
06-07-2006 09:50
its for strangers, a sim on one end of SL to a sim on the other end of SL. not possible to hop
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
06-07-2006 09:56
Give them a landmark, then. :P
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Anna Andalso
Registered User
Join date: 29 Jan 2006
Posts: 10
Idea
06-07-2006 09:56
what about setting up an object so that when you click on it it activates a LM not owned by the user?basicly a TP but not.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
06-07-2006 09:59
From: Anna Andalso
what about setting up an object so that when you click on it it activates a LM not owned by the user?basicly a TP but not.


I believe there's a script that does this given as the example of llMapDestination on the wiki. It is no longer the case (as stated above) that llMapDestination only works for the object's owner.
Anna Andalso
Registered User
Join date: 29 Jan 2006
Posts: 10
re
06-07-2006 10:01
so their is no longer any way for you to send someone acros SL without giving them a LM?
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
06-07-2006 10:03
From: Yumi Murakami
I believe there's a script that does this given as the example of llMapDestination on the wiki. It is no longer the case (as stated above) that llMapDestination only works for the object's owner.


Damn. I need to keep up.
/make yumi my codefairy
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
06-07-2006 10:08
From: Anna Andalso
so their is no longer any way for you to send someone acros SL without giving them a LM?


Yes: llMapDestination. Visit http://secondlife.com/badgeo/wakka.php?wakka=llMapDestination and copy the code from the second of the two grey boxes into a script, and then place that script together with a Landmark into your prim. Anyone touching the prim will see the location of the Landmark on the map, together with an option to teleport there if they want to. They will not, however, actually be given the LM.
Anna Andalso
Registered User
Join date: 29 Jan 2006
Posts: 10
re
06-07-2006 10:11
will this work for multiple destinations in the same prim?
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
06-07-2006 10:16
Yes. You could make a menu system for it.
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Anna Andalso
Registered User
Join date: 29 Jan 2006
Posts: 10
re
06-07-2006 10:18
Sorry but how do you do that? Just learning about all this.
Peter Lameth
Registered User
Join date: 27 Sep 2005
Posts: 28
06-07-2006 10:21
you'd need to look up llDialog for the menu then, theirs a good example in the wiki
Thraxis Epsilon
Registered User
Join date: 31 Aug 2005
Posts: 211
06-07-2006 10:26
You could also just use touch_start and llSetText to cycle through and display destinations, you could also use textures to display the destination.
Anna Andalso
Registered User
Join date: 29 Jan 2006
Posts: 10
re
06-07-2006 10:49
How do i edit the Menu script so when a person clicks a button it uses the map script for the selected LM?