From: Seifert Surface
Awesome

Your sculptures in The Future are what eventually led to my spline generator, as it was originally intended to be a device for making mobius strips.
What follows are some fractals I've been working on. If anyone recognizes me from the scripter's group, this is the project spawned the various work-arounds for the grey-goo fence. it's still nowhere near sim-friendly, but it can create some very interesting stuff, at one point I put together a random generator like with the spline curves, but I have since lost that particular version and am too lazy to rewrite it at this time.
for these photos, I'm using a spiral defined about the relative <1,1,1> axis that makes PI/4 radians in revolutions (orbits) for each iteration. the spiral has a block for each point (defining the spirals with 8 points), and each point spawns a new spiral (iteration) of relatively smaller size. I am only going 4 iterations deep, as it is already at a hefty 4,000 prims and I have filled up a sandbox with prims more than once in preparing these photos >_>.
the end result, when viewed from the side resembles a tree more or less, but from the top down takes on the properties of some of the more well known fractals such as the "dragon" and "strange attractors" and you can more easily see the spirals within spirals.
overhead view. That's a lotta shiny objects!

one of the spiral arms that has a low number of sub spirals

closeup of a spiral arm that has 4 sub spirals following a very close and similar overall spiral

overall structure view. with various values for number of orbits. Nhere is an overall cross shape with clusters of sub-spirals that appears. it's hard to make out, but can become recognizable after seeing 3 or 4 distinctly different values for the number of orbits

Size reference photo. My avatar's height is 65 on the slider
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as an aside, I've created a "chaos game" fractal generator that yields the classic Pascal's Triangle and the Snow Flake fractals as well, but due to the limitations of the client rendering engine, they do not look all that well, even with 7,000 iterations/points of reference, so I'm working on alternate ways to create these fractals.