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HTML Browser in game

Duke Scarborough
Degenerate Gambler
Join date: 30 Apr 2006
Posts: 158
06-01-2006 11:43
Absolutely Cool beans what people are doing. I love it. Want to see the capability for browser-textured prims....BUT!!!!

Security: We gotta be able to turn off rendering options of anything but HTML.
Turn off Javascript, components like Flash, Shockwave, etc....

User Control/Choice: What happens when I walk into a sim with 5000 web pages on prims...is my computer going to come to a raging halt as it tries to start up 5000 web downloads? Isn't texture downloading bad enough without complicating it with tcp sessions out the wazoo? Won't my firewall come to a standstill?

For THIS REASON alone - they cannot be automatically displayed and rendered.

Prims with external content should be able to have a texture that:
1. Makes it obvious the content is EXTERNAL to SL. (uBrowser logo?)
2. Allows the user to activate the URL on the prim through mousewheel action and a confirmation button.
a. Allows confirm and save confirmation per URL, maintaining a list of permitted URLs
3. Hovertip on textured face clearly indicates the full URL being passed to the browser.

Comments, please.


Great things will come about! Integrate the XML-RPC with an external game that uses XML-RPC to return results to Second Life scripts, and you could offload server scripting to PHP or CGI applications, like slot machines that merely return a result to the Cash-Out function on an ingame slot machine (that now only needs one prim for the face!!), and all versions of the game can be updated at once!!!
Alan Palmerstone
Payment Info Used
Join date: 4 Jun 2004
Posts: 659
06-01-2006 16:42
I have been having the same thoughts - so, yes to what you said. You might want to check out the voting section and create a proposal. I'd vote for it.
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