My first Mech
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Heero Musashi
Second Life Resident
Join date: 26 Oct 2004
Posts: 6
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10-30-2004 23:01
I'm a fan of games like battletech (mechwarrior), heavy gear, and so on. I thought, why not make a mech? I can sit inside it. Hopefully I'll be able to work out a script so I can stomp it around the map too  It sports two heavy gatling cannons, one for each arm, and has twin-linked lasers in the torso. It looks sort of like a copyrighted mech, but it's different enough for it not to be a prob  Here's two pics, one with Heero inside, and one standing on the ground beside it for scale. What do people think? (I haven't textured it yet though)
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Talen Morgan
Amused
Join date: 2 Apr 2004
Posts: 3,097
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10-30-2004 23:40
Looks great 
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Heero Musashi
Second Life Resident
Join date: 26 Oct 2004
Posts: 6
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Now I've thrown a texture on it 
10-31-2004 00:18
Here's a mech colored in
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Jauani Wu
pancake rabbit
Join date: 7 Apr 2003
Posts: 3,835
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10-31-2004 06:12
brilliant!
how do these things work? are they vehicles or attachments? if they are attachments, i imagine they have animations that lower the ground plain significantly below the character?
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http://wu-had.blogspot.com/ read my blog
Mecha Jauani Wu hero of justice __________________________________________________ "Oh Jauani, you're terrible." - khamon fate
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Mark Codesmith
I'm a psycho... WRAR!
Join date: 30 Oct 2004
Posts: 24
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Very, very nice work.
10-31-2004 06:25
Very nice man! Hope to see it sometime!
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Korg Stygian
Curmudgeon Extraordinaire
Join date: 3 Jun 2004
Posts: 1,105
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10-31-2004 14:36
Excellent work. I have tred four times and your result is far beer than my own. Keep it up.
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Jauani Wu
pancake rabbit
Join date: 7 Apr 2003
Posts: 3,835
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10-31-2004 14:53
From: Korg Stygian I have tred four times and your result is far beer than my own. your freudian slip might reveal why. i'm the same, except its usually wine! 
_____________________
http://wu-had.blogspot.com/ read my blog
Mecha Jauani Wu hero of justice __________________________________________________ "Oh Jauani, you're terrible." - khamon fate
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Korg Stygian
Curmudgeon Extraordinaire
Join date: 3 Jun 2004
Posts: 1,105
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10-31-2004 15:12
From: Jauani Wu your freudian slip might reveal why. i'm the same, except its usually wine!  That is funny. I hadn't noticed that... Actually, I am pretty consistent in not hitting the"t" key unless I concentrate on it. Still, it is funny... and true in more than one sense.
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Heero Musashi
Second Life Resident
Join date: 26 Oct 2004
Posts: 6
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Heero's Mech v1
10-31-2004 16:58
They're attachments. The legs attach to the avatar's upper legs, and the body with arms attach to the spine. (The arms don't move about independently) The only problem is that I don't know how to make my avatar walk above the ground, so that at the moment, only the hip joints of the mech are above the ground, and the feet are a few meters below the ground, when attached to my avatar's body... Anyone have ideas as to how to make my avatar walk normally, but a few meters off the ground?
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Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
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10-31-2004 18:15
My solution has been to use a combination of llSetFloatHeight and a crude animation override script which I wrote back in August. A humanoid mecha using this technique is pictured below.
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