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How High is High? |
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Raziel Enigma
Registered User
Join date: 12 Nov 2005
Posts: 2
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02-03-2006 15:09
Hey, I'm Raziel Enigma, a furry wolf, sorta new to SL, but I was curious as to who has gone the highest in SL, I've found out everything is measured in meters, and to make this sorta short, I've gone 8,808,742 meters high, thats nearly 30 million feet, lol. but I was told there was a flying high group or something in SL? but just to show that I'm speaking the truth being a newbie, I'm loading up some screenshots I took, and to note, once you get that high, the gliches are bad lol, my torso ended up smushed into my thighs somehow and my wolf head wouldn't rez anymore even after reattaching. Well just a curious wolfy, ^^ talk to more of ya'll soon in SL.
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Shack Dougall
self become: Object new
![]() Join date: 9 Aug 2004
Posts: 1,028
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02-03-2006 15:22
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Prim Composer for 3dsMax
-- complete offline builder for prims and sculpties in 3ds Max http://liferain.com/downloads/primcomposer/ Hierarchical Prim Archive (HPA) -- HPA is is a fully-documented, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools. https://liferain.com/projects/hpa |
Raziel Enigma
Registered User
Join date: 12 Nov 2005
Posts: 2
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02-03-2006 16:06
xx, i can't get SL to upload my pics, but how did you get that high? and where are your borders that show the numbers there? i've screen shotted mine so they would show instead of just snapshoting |
Shack Dougall
self become: Object new
![]() Join date: 9 Aug 2004
Posts: 1,028
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02-03-2006 16:21
xx, i can't get SL to upload my pics, but how did you get that high? and where are your borders that show the numbers there? i've screen shotted mine so they would show instead of just snapshoting I used the device that's described here. And I'm just posting for fun, so no I don't have the numbers in my snapshot. I was more interested in how funny I looked. ![]() _____________________
Prim Composer for 3dsMax
-- complete offline builder for prims and sculpties in 3ds Max http://liferain.com/downloads/primcomposer/ Hierarchical Prim Archive (HPA) -- HPA is is a fully-documented, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools. https://liferain.com/projects/hpa |
Soleil Mirabeau
eh?
![]() Join date: 6 Oct 2005
Posts: 995
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02-03-2006 17:28
I got that high but it was from a bug. My av and others in my sim just started floating, going faster and faster and you couldn't control it.
The sim got restarted and it was fixed. Space is pretty boring! ![]() |
Postmark Jensen
is not a jerk.
![]() Join date: 23 May 2004
Posts: 281
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02-04-2006 12:10
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Postmark: The Threadkiller
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