
Edit, Oh, since this is a post about large vehicles I guess the largest vehicle I have saw was the Ospray ship, I consider one of the largest vehicles I have saw that can cross sim boarders withou going boom 0_0
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Largest Vehicle |
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Xelenia Rawley
Registered User
Join date: 3 Jan 2006
Posts: 3
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04-17-2006 13:36
As the title says, What is the largest vehicle that you have ever saw that moves. I am curious about this and I am wondering what is the largest, so post the pictures of the largest vehicle that you have seen or tell us about it
![]() Edit, Oh, since this is a post about large vehicles I guess the largest vehicle I have saw was the Ospray ship, I consider one of the largest vehicles I have saw that can cross sim boarders withou going boom 0_0 |
Clinton Oddfellow
Phone Tree Arborist
Join date: 7 Sep 2005
Posts: 64
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04-17-2006 23:10
I have a 20m wide Recognizer made by Cubey Terra -- Pictures to eventually follow
![]() CCC _____________________
"Duct Tape is like the force, it has a light side, a dark side, and it holds the universe together"
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Jillian Callahan
Rotary-winged Neko Girl
![]() Join date: 24 Jun 2004
Posts: 3,766
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04-17-2006 23:21
Largest moving vehicle I'm aware of is the Imperia by Mary Edison. 150 meters or so long, chain of kinematic moving parts.
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Postmark Jensen
is not a jerk.
![]() Join date: 23 May 2004
Posts: 281
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04-18-2006 08:33
Imperia -- is that the dirigible with a hangar filled with airplanes? I never saw it IW, just in the forum. That has to be the largest vehicle.
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Postmark: The Threadkiller
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Cubey Terra
Aircraft Builder
![]() Join date: 6 Sep 2003
Posts: 1,725
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04-22-2006 09:17
I have a 20m wide Recognizer made by Cubey Terra -- Pictures to eventually follow ![]() CCC Although I'd like to take credit for the Recognizer, I can't. That was made by an anonymous builder who must have constructed it from one of my vehicle kits. That's a real shame, too, because the builder should get credit! _____________________
C U B E Y · T E R R A
planes · helicopters · blimps · balloons · skydiving · submarines Available at Abbotts Aerodrome and XstreetSL.com ![]() |
Caleb Moreau
Original Kewlip!
Join date: 14 Jan 2005
Posts: 278
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04-22-2006 15:07
I seem to recall Jesrad Seraph making a ship so large that it was a bit too large to fit completely into a sim, or maybe just so. I saw/rode in it back when the Northern continent was still new.
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Fenix Eldritch
Mostly harmless
![]() Join date: 30 Jan 2005
Posts: 201
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04-23-2006 07:16
I think I know what you're talking about - or at least something similar. I remember seeing one of Jesrad's vessels lumbering through Balance a long time ago.
But in addition to those ships, some of the largest ones I've seen were made by Kayin Zugzwang. Fantastic Zeppelins he made. I've also made some large ones myself, mostly themes airships from the game Skies of Arcadia. Here's a picture some one took of it a while back. Not the prettiest attempt, nor the most complete, but it did fly. http://forums.secondlife.com/attachment.php?attachmentid=10063 |
Ketra Saarinen
Whitelock 'Yena-gal
Join date: 1 Feb 2006
Posts: 676
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04-23-2006 09:58
I thought that there was a 30 prim limit to a moving vehicle. Is there a way around it?
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Lora Morgan
Puts the "eek" in "geek"
![]() Join date: 19 Mar 2004
Posts: 779
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04-24-2006 05:38
That's a 30 prim limit for a physical vehicle. The non-physics vehicles use scripting to move.
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Shack Dougall
self become: Object new
![]() Join date: 9 Aug 2004
Posts: 1,028
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04-26-2006 21:48
I thought that there was a 30 prim limit to a moving vehicle. Is there a way around it? Since there's been no takers. Well, you're right 30-31, there's the thing where each passenger counts as a prim. I've never built a vehicle. Seen it in the movies. But there's the technical term "vehicle", then there's the idea. "something that takes people places". A vehicle, has a vehicle script and it must be physical and it has the ~30 prim limit. But there are also scripts that move people around w/o physics. llSetPos() is an LSL function that moves things w/o physics. With or without physics, you can always have more than one object (each composed of multiple prims) moving in synchrony. It ain't easy, it's not perfect, but it can work. don't know about any of the examples above, but in SL, if you want to break a rule, it's always possible. _____________________
Prim Composer for 3dsMax
-- complete offline builder for prims and sculpties in 3ds Max http://liferain.com/downloads/primcomposer/ Hierarchical Prim Archive (HPA) -- HPA is is a fully-documented, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools. https://liferain.com/projects/hpa |
Aodhan McDunnough
Gearhead
![]() Join date: 29 Mar 2006
Posts: 1,518
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04-27-2006 00:31
The limit is 31 exactly. You can't link a 31 prim vehicle if the avatar is sitting in the vehicle, stand up first.
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Ketra Saarinen
Whitelock 'Yena-gal
Join date: 1 Feb 2006
Posts: 676
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04-27-2006 11:50
When you say 'physical' you mean that the physical checkbox is checked?
I ask because I have a motorcycle, using a freebie script, that is 30 prims, and I have not checked the physical box at all. But I'm able to ride it around. Does the script make it physical? Or do I have a non-physical vehicle? |
Peter Nelson
holds your death in hand.
Join date: 25 Nov 2005
Posts: 89
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04-27-2006 14:40
The script turns on physics when you get on, then turns it off again when you get off. One of the few conveniences of SL vehicle scripts (or most of them).
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