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More Adventures In Texture Baking |
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Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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05-28-2006 01:42
After almost three years with the same bland textures in my building I decided it was finally time to do something about it, and it seemed like a good time to try something I've wanted to do for a long time - a build with fully baked textures (meaning with realistic ighting effects baked into the textures). It's still a work in progress but here's a couple of shots of how it's coming along. If anyone drops by to have a look I'd be very interested to get feedback on load times and framerates (It's the top pick on my profile if you want a landmark). Lemme know what ya think.
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Danny DeGroot
Sub-legendary
Join date: 7 Jul 2004
Posts: 191
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05-28-2006 08:29
![]() How in the world did you do that? Are you using Maya? That's just amazing! -- ddg |
Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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05-28-2006 10:00
Thanks Danny
![]() I spent a few hours with Max and SL open side by side copying and pasting prim parameters. I have Max set up to use meters as the unit system so basic prims without hollows or cuts translate directly. Once I had the build recreated I grouped all the objects that are planar to each other and not overlapping (north walls, south walls, etc.) I then created single object stand-in surfaces for each grouping and assigned them planar mapping coordinates (and also to the prims each standin object represented). I rendered wireframe views of each prim grouping out to it's planar mapping to be used as a guide for calculating tiling and offset values in SL). Finally I textured all the stand-in objects and lit the scene (there's around 40 lights being used). Each stand-in object was then rendered to a texture matching the planar mappings and guides I created earlier. Those textures were uploaded to SL, assigned to each prim, and aligned using Adrian Eisenberg's excellent free Texture Calculator utility. _____________________
![]() My other hobby: www.live365.com/stations/chip_midnight |
Aimee Weber
The one on the right
![]() Join date: 30 Jan 2004
Posts: 4,286
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05-28-2006 10:36
Great work as always, sexy.
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Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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05-28-2006 11:30
Thanks, Aimee <3 This is all your fault, you know. Ever since I saw your amazing StyleHive build I've been having an inferiority complex.
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Danny DeGroot
Sub-legendary
Join date: 7 Jul 2004
Posts: 191
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05-28-2006 12:23
Heh...I actually followed most of what you said, Chip, so I'm feeling pretty good about myself.
Talentless, but good ![]() -- ddg |
Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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05-28-2006 20:02
Here's a few more shots. It's just about finished now. Hooray for OCD!
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Cashmere Falcone
Prim Manipulator
Join date: 21 Apr 2004
Posts: 185
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05-28-2006 23:19
Chip, as always, your work is superlative, you are a forward thinker, and it shows
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Jebus Linden for President!
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Miriel Enfield
Prim Junkie
Join date: 12 Dec 2005
Posts: 389
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05-29-2006 04:19
Looks good! And you have no idea how jealous I am that you can go from "work in progress" to "just about finished" in a day.
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Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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05-29-2006 07:40
hehe, I'd guesstimate that it took me about 30-40 hours to do from start to "finish". Maybe more. It's still probably only a first draft. Now that the tedium is done I can refine the lighting and materials and rerender textures without having to do any aligning. I ran out of steam
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Jauani Wu
pancake rabbit
![]() Join date: 7 Apr 2003
Posts: 3,835
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05-29-2006 09:29
chip,
looks good. you should look up glintercept. it will save you some time transfering sl build parameters out to another modeller. _____________________
http://wu-had.blogspot.com/
read my blog Mecha Jauani Wu hero of justice __________________________________________________ "Oh Jauani, you're terrible." - khamon fate |
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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05-29-2006 21:15
Looks great, Chip. But what else would we expect from you? I think it's a law of the universe or something; if it's by Chip, it has to be awesome.
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested. |
Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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05-30-2006 08:02
Thanks Chosen! Obviously you've never eaten my cooking
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Antonia Marat
tres bleh!
![]() Join date: 26 Aug 2005
Posts: 241
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05-30-2006 09:30
oh, i think your cooking is very tasty for the eye! i'll check it out as soon as i log on. mmm, baaaaked. *drools and claps and funky stuff like that*
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