Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
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05-05-2007 17:20
So after half a day of experimenting I was ready to attempt something with these new sculptured prims.. The purple bike has a normal sphere for it's tank, the red tank is the sculptured prim replacement made in Blender.
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Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
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05-05-2007 17:39
Very cool, What program did you use? How long did it take you?
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Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
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05-06-2007 03:12
I used Blender. Basically took me all day, but most of that was figuring out the best way to do the mesh so the automatic mesh closing worked in a predictable fashion. I ended up using a plane mesh subdivided ( keys W2 ) 30 times. The unwrap feature in blender then generates an almost correct texture map. Just mirror the UVs on X ( keys M1 ) and it's ready to use. I then created a material that mapped the mesh's orco co-ordinates onto the red green blue channels of a texture. The X edges of the plane gets each of the 32 faces merged by SL to join the edges along the line. The poles at the Y edge get a face added to each three vertices at that pole. (.)________(.) A piece kinda like that gets added, so "  .)" are the joined up poles on the Y edges of the mesh "______" is the strip of faces created by joining the X edges of your mesh. So as long as you position the X edges close together and each Y edge in a circle of about 1 face diameter, the ends will look pretty smooth when closed. Or if like I had here, you have an underside that won't show, you can be pretty rough with the ends positions and put them where they are hidden in the build. Now I have the technique figured out the next one is just a case of shaping the mesh and baking the sculpt texture. A much quicker process 
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