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Dridernetics

Hunter Stern
Web Weaver
Join date: 7 Oct 2004
Posts: 377
03-03-2006 15:37
A new project I undertook today. I hope to have this model out in my stores by tonight. and NO it's not a vehichle! LOL
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Lash Xevious
Gooberly
Join date: 8 May 2004
Posts: 1,348
03-03-2006 18:25
Wow. Your avs rock. :D
Traxx Hathor
Architect
Join date: 11 Oct 2004
Posts: 422
03-03-2006 20:58
Hey -- better than the dryders in Guild Wars. You could make an all-mecha version with an armored helm and double mandibles like the double jaws on that monster in Alien.
Hunter Stern
Web Weaver
Join date: 7 Oct 2004
Posts: 377
03-04-2006 02:53
Thnks Lash.

Traxx, I have the double retractables, but quite frankly, they look wrong atm extended out.
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Mechanique Thirty
Pretty Spider
Join date: 15 Mar 2005
Posts: 60
03-11-2006 04:59
That's pretty slick, Hunter! Do the legs move around when you walk? I've thought of building spider girls in SL but I get distracted by other things...
Hunter Stern
Web Weaver
Join date: 7 Oct 2004
Posts: 377
03-11-2006 08:23
hi Mechanique, yes the legs are articulated and attached at lower body points (i.e. l-foot L lower leg, etc.)

I have the male body set to go but want to make sure there a female body as wel so pp can simply drag and drop the AVfolder onto themselves for proper transformation, whereas I know it's frustrating switching any body shapes in body part inventory.
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Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
03-11-2006 08:49
Looks like that spider thing from Doom. Very nice work.

Lewis
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Mechanique Thirty
Pretty Spider
Join date: 15 Mar 2005
Posts: 60
03-11-2006 09:18
From: Hunter Stern
hi Mechanique, yes the legs are articulated and attached at lower body points (i.e. l-foot L lower leg, etc.)


I'll probably buy one soon to dissect for reference, then. Thanks!