Hans Zinnemann
ASP C# SQL XML & now LSL
Join date: 10 Jan 2007
Posts: 10
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04-15-2007 00:43
Hi,
I am using Poser 7 to create my BVH file which I am using for a seated avatar.
Everything about it works fine apart from the knees which are almost straight in Poser are still at the default 90 degree sitting angle of a seated SL avatar.
Does anyone know why this might be?
Cheers,
Hans
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Hans Zinnemann
ASP C# SQL XML & now LSL
Join date: 10 Jan 2007
Posts: 10
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04-17-2007 02:06
Has anyone come across this before?
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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04-17-2007 04:55
There are two likely culprits. First off, note that any limbs not moved from the first frame in your animation remain under the control of the default animation. So, to control a given limb you must move it slightly in frame 2. btw, if you're wondering why it should work like this, having this level of control is desirable if you want certain limbs to remain "free," like the head still looks around in a static pose.
The other issue is priority. If your animation isn't high enough priority (and I believe for sitting it has to be the maximum priority of 4) then the default animation will play over your animation.
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Hans Zinnemann
ASP C# SQL XML & now LSL
Join date: 10 Jan 2007
Posts: 10
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04-18-2007 06:12
Perfect thanks so much that worked like a dream.
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