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non-looping and llStopAnimation

Monique Binstok
Registered User
Join date: 5 May 2008
Posts: 87
10-17-2008 08:51
Do non-looping or facial animations such as “smile” when started in a script need to be stopped with “llStopAnimation” at the scripts end to prevent conflicts?
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
10-17-2008 09:53
Nope.

You can test this. Write a simple script that gets all the animations being played and prints them (using llSay()). I have one that does this when I touch it, for debugging.

Start the smile anim any number of times. You'll only see it listed once, even if you don't wait for it to end. This is true even for scripts that don't end.

Also, if you stop starting the smile anim, it will magically disappear from the list. I think this is what you're asking.
Monique Binstok
Registered User
Join date: 5 May 2008
Posts: 87
10-17-2008 13:01
Lear thanks for the response. I had thought and hoped that was the case but wasn't sure.