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is poser best than Qavimator ? |
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Siska Laviolette
Registered User
Join date: 15 Jul 2006
Posts: 7
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06-06-2007 18:49
Im making animations but it always mess up with sl when i try to upload. I think its Qavimator that bug. Is poser better for making anims ?
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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06-06-2007 19:14
Well I do consider Poser a better tool for creating animations with, but the difference is in features it has to help you create animations, it's not like qavimator has some fatal bug that prevents you from uploading animations. There's nothing wrong with the tool in that sense, you must be missing something. Could you be a little more descriptive about your problem than "mess up"?
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Suzi Sohmers
Registered User
Join date: 4 Oct 2006
Posts: 292
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06-07-2007 01:18
I used Qavimator quite successfully when I first started (still do sometimes) but moved on to Poser. I don't think Qavimator has ant serious bugs. You sure you are uploading a BVH file and not the native Qavimator file?
Poser has a steep learning curve (least it did for me) but I think the interpolations between keyframes are smoother and more adaptable, it works a bit better with multiple AVs and of course Qavimator doesn't do Inverse Kinematics. Many people use Daz Studio, but personally I've never been able to get on with it. I think it fits somewhere between Poser and Qavimator. |
Siska Laviolette
Registered User
Join date: 15 Jul 2006
Posts: 7
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06-07-2007 05:30
i make animations and look pretty well on Qavimator, when i upload it in sl the limbs arent following like when i run it in Qavimator. Like hand pass through the leg in sl and it dont in Qavimator when i test it. it dont seem to reproduce everything neither.
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Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
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06-07-2007 10:13
I use Poser, I don't use Qavimator.
Regardless, I would venture the opinion that, if you just want to make animations for Second Life, use Qavimator and not Poser. I had been using Poser for many years before I ever found Second Life. I'm already familiar with Poser, my time and money is already sunk into Poser, so I really don't have a good reason to switch to something else. Besides, if you decide you are not happy with Qavimator, you can always switch to Poser, no money lost. If you buy Poser and then later decide you might Qavimator better, you don't get your $200+ back. |
Siska Laviolette
Registered User
Join date: 15 Jul 2006
Posts: 7
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06-07-2007 10:21
i have opportunity to have a earlier version of poser that is cheap. I just want to know if my anims will be transfered with more precision that Qavimator. Because Qavimator piss me off, there is many glitch such as when i save my work to complete it later, when i load it, every frames are locked so i cant program a motion without i had to unlock every single frames between the 2 keyframes.
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Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
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06-07-2007 10:23
That problem does not come from Qavimator, but from the way Second Life handles animations. When you upload your animation to Second Life, it might ignore movements that it considers to small.
Example: So, in Qavimatory, the shoulder joint moves from a 10 degree roation on frame #2 to a 15 degree roation on frame #31. That's a 0.16 degree rotation change per frame. When you upload the animation, Second Life says, "A 0.16 degree movement from frame #2 to frame #3 is too small. I'm ignoring it." Then Second Life says, "A 0.16 degree movment from frame #3 to frame #4 is to small. I'm ignoring it." After analyzing thirty frames, Second Life considers your shoulder joint to have not budged from that original 10 degree roation in frame 1. Of course, after Second Life has screwed up the shoulder, every other joint following it (forearm, hand) is going to be off. That sounds like the problem you are having. It does not come from a limitation on Qavimator. It's a limitation on Second Life. Using Poser won't change it. i make animations and look pretty well on Qavimator, when i upload it in sl the limbs arent following like when i run it in Qavimator. Like hand pass through the leg in sl and it dont in Qavimator when i test it. it dont seem to reproduce everything neither. |
Crystal Falcon
Registered Silly User
Join date: 9 Aug 2006
Posts: 631
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06-07-2007 10:27
Like hand pass through the leg in sl and it dont in Qavimator when i test it. That will not change with Poser because it is a difference in the avatar's limb length in SL. Shorten the arms or play the anim on an avatar with shorter arms and it might be fine! Load that anim into Poser and it would appear the same as QAvi if the model is the same size... My solution if you need exact alignment is to see the difference in SL (if the fingers sink into the leg) and change my QAvi position to bring the hand out a finger-length. Voila! ![]() Of course, if the anim is played by another AV, the hand will not reach the leg or will sink into their leg depending on their size and proportions. it dont seem to reproduce everything neither There are multiple reasons for this (SL's optimization during upload, lack of frame 2 keys, playing other anims of higher priority such as via an AO), none of which have to do with which software you create the animation with I'm afraid. Actually QAvimator makes it a little easier since it takes care of frame 1 for you. ![]() Good luck! PS: Just saw your other reply before I posted, never save your anim as .BVH while you are working on it! Save as .AVM and keep the .AVM to change later. Only save out a .bvh for upload to SL, but if you need to change it load in the .avm version instead. _____________________
TP to Crystal's Facets in world:
http://slurl.com/secondlife/Kress/120/5/146/ Shop my natural AO poses, clothing, tools with XStreet: |
Siska Laviolette
Registered User
Join date: 15 Jul 2006
Posts: 7
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06-08-2007 06:42
thank you people for advices, i will pay attention to those things. I will prbably give it a try again with Qavi.
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Baron Hauptmann
Just Designs / Scripter
Join date: 29 Oct 2005
Posts: 358
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06-11-2007 14:33
Also, when you reload a file in QAvimator and all the frames are locked, choose "optimize BVH code" from the menu. It should unlock *most* of the frames. In my experience, it does not always get it back *exactly* as I had it, but usually close.
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Siska Laviolette
Registered User
Join date: 15 Jul 2006
Posts: 7
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06-13-2007 11:19
thank you very much all of you, solve most of my problems , just need to improve skill now ^^.
Saving in AVM format before the final result keep the anim unlocked completly, that was one of my worst nightmare with Qavimator. Now as you guys said i just have to adjust my anims with what should be the SL AV. THANKS ALOT !! |
Crystal Falcon
Registered Silly User
Join date: 9 Aug 2006
Posts: 631
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06-13-2007 11:41
Yay!
![]() _____________________
TP to Crystal's Facets in world:
http://slurl.com/secondlife/Kress/120/5/146/ Shop my natural AO poses, clothing, tools with XStreet: |