Yella Teichmann
Registered User
Join date: 27 Jul 2008
Posts: 6
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10-28-2008 06:06
Hello, So I'm trying to create a pose ball, where the avatar lies down when it sits on the ball. The only problem is the animation doesn't stay. It slowly moves into a lying-down position, but then goes back to a sitting position at the end. When uploading the animation, I ensure that it is in a loop from 99.99% to 100%, but this problem still occurs. Here's my code, is there anything wrong with it? default { state_entry() { llSitTarget(<0,0,.1>, llEuler2Rot(<0, 0, 0>  ); } changed(integer change) { if(change & CHANGED_LINK) { if(llAvatarOnSitTarget() != NULL_KEY) { llRequestPermissions(llAvatarOnSitTarget(), PERMISSION_TRIGGER_ANIMATION); } } } run_time_permissions(integer perm) { if(perm & PERMISSION_TRIGGER_ANIMATION) { llStartAnimation("animation2.1_liedown"  ; } } } Thank you!
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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10-28-2008 07:08
try looping at 98-99% ?
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Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
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10-28-2008 07:28
The Ease-in and Ease-out times may be having an effect - you could try making your Ease-in and out times = zero and see if that makes any difference.
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Deira  Must create animations for head-desk and palm-face!.
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