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Floating Poses

Lion Valentino
Registered User
Join date: 13 Feb 2004
Posts: 53
06-22-2004 19:01
I know its here somewhere, but can someone tell me how to correct the problem of the animation or pose from being like 3 ft off the ground? lol. I made a basic sitting pose, and in SL he is floating off the ground. I read somewhere in the posts how to correct this, but can't find it. Thanks!
Braddie Pendragon
It's ALL about the Blue..
Join date: 15 Jan 2004
Posts: 321
06-23-2004 00:01
Yeah, I started reading that thread to, but have no idea where it went, I'd like to know too.
I made a jump animation that ened in the air about about the height that an avatar's waist is or a little lower above the ground, very frustrating. :confused:
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Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
It's the Hips!
06-23-2004 07:24
Your avatar's height and orientation in the animation are set by the height and orientation of the hips in the first frame. During import, the animation is normalized such that the hips in the first frame match neutral standing position and orientation.

Thus, your first frame should always be a neutral standing body. Every frame after the first should be your pose or animation.


As an example, if a sitting character were desired, here's how to do it.

1) Make an animation 2 frames long.
2) Set the first frame to a neutral standing pose.
3) Go to the second frame.
4) Bend the thighs up and shins down.
5) Grab the hips and pull the whole body down until the feet touch the ground.

That's it! IM me if you need help. If you would like me to make an animation for you let me know.

~Ulrika~
Braddie Pendragon
It's ALL about the Blue..
Join date: 15 Jan 2004
Posts: 321
06-23-2004 08:28
Thanks Ulrika, I'll try that.

I had a feeling it had something to do withthe centr eof the avatar, as the hips in Poser is the block that you move to move the whole avatar.
I was almost about to end the animation by pushing the poser guy through the Poser ground plane... lol
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Eddy Stryker
libsecondlife Developer
Join date: 6 Jun 2004
Posts: 353
06-23-2004 08:39
I've had a few cases where I actually did have to push the avatar through the ground. If you are making a kneeling pose, you have to account for the differences of the poser model leg height and different avatars leg height, and sometimes overcompensate, like pushing the model (by the hips) a shin's height through the poser ground!
Donovan Galatea
Cowboy Metaphysicist
Join date: 25 Mar 2004
Posts: 205
06-23-2004 09:24
There's also a drop to the ground function in one of the pull-down menus across the top. It's useful.
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Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
06-23-2004 10:41
From: someone
Originally posted by Braddie Pendragon
Yeah, I started reading that thread to, but have no idea where it went, I'd like to know too.
I made a jump animation that ened in the air about about the height that an avatar's waist is or a little lower above the ground, very frustrating. :confused:


select figure, drop to ground... very simple, and it works! :)
Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
Relativity
06-23-2004 12:29
Remember that drop to ground only works if the avatar's hips are in the neutral position for the first frame.

I should also mention, because animations are normalized to the translation and rotation of the first-frame hips, you can do animation-global manipulations easily. For instance instead of dropping down the avatar in Poser in frames 2 through N, one could simply raise the avatar in the first frame. Similarly, rotating the hips of the avatar in the first frame will cause the opposite rotation in the rest of the animation after uploading it to SL.

~Ulrika~
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
06-23-2004 13:07
i noticed that ppl who wear heels and boots like me are animating at a couple of centimeters of the ground so keep that in mind when you create lying or sitting anims
Gwyneth Llewelyn
Winking Loudmouth
Join date: 31 Jul 2004
Posts: 1,336
09-04-2004 01:06
The 2-step animation for sitting helped a little bit, but I'm not there yet :( At least on the SL import preview it looks "correct"!

I guessed that I had to loop the animation over starting at 50%. Is that right?

Still, despite having lowered the hip to a point where I can still bear some distortion at the legs (and in Poser, part of the legs are already under ground!) it seems I still have some "hovering".

I tried both lowering the hips AND translating the whole figure! Shoud I just do one of them?

BTW what are the "apropriate" hip lowering figures for sitting down? I've been doin around 0.3-0.4 m down and 0.3 back, which looks natural in Poser.

Well, I guess I should start one sitting animation from scratch and see if it works that way.

Also, is there a way to set a lower priority than 4 on a sitting animation? I kinda like running other animations on top of sitting :)
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
09-05-2004 13:22
From: someone
Originally posted by Gwyneth Llewelyn
The 2-step animation for sitting helped a little bit, but I'm not there yet :( At least on the SL import preview it looks "correct"!

I guessed that I had to loop the animation over starting at 50%. Is that right?

Still, despite having lowered the hip to a point where I can still bear some distortion at the legs (and in Poser, part of the legs are already under ground!) it seems I still have some "hovering".

I tried both lowering the hips AND translating the whole figure! Shoud I just do one of them?

BTW what are the "apropriate" hip lowering figures for sitting down? I've been doin around 0.3-0.4 m down and 0.3 back, which looks natural in Poser.

Well, I guess I should start one sitting animation from scratch and see if it works that way.

Also, is there a way to set a lower priority than 4 on a sitting animation? I kinda like running other animations on top of sitting :)


I have been working on a collection of sitting poses, and what I have found for me is the easiest thing to do is first create the poze and import it once. Sit down on a box and play the pose (priority 4 remember or it won't override sit). this will give you an idea of how far back/forward and up/down you need to go. I then experiment with the Y and X transform in the animation on frame 2 - delete frame three and rekeyframe it from frame 2, and then reimport - normally it takes me only one or two tries once you get the hang of it. Some poses are a little harder to position tha others - I normally try like 0.5m increments in terms of moving them, positive or negative. If that doesn't make sense, IM me in game and I will help you :)
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Gwyneth Llewelyn
Winking Loudmouth
Join date: 31 Jul 2004
Posts: 1,336
09-06-2004 04:46
Thanks Cristiano, your tips certainly helped me out :-) Uh, I never thought I would need to go into 0.5 m step INCREMENTS (ugh), I was just doing 0.05 m at each time (lol!). But I did it once and it worked for me!

It's only a shame you can only use priority 4 animations for sitting. Hmm. I guess the only problem is with the legs, right?
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Ghoti Nyak
καλλιστι
Join date: 7 Aug 2004
Posts: 2,078
09-08-2004 09:56
Good info!!!

Thanks!!!

-Ghoti
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