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Reversing animations

Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
01-18-2006 05:24
I'm considering making something in SL with some anims. I'd like to be able to, in effect, have the same poses face up and face down and easy ways to change between them without unsitting.

I'm pretty sure that means uploading the anims both ways rounds unless someone knows of a shortcut way of doing that which they will share?

The other thing I was wondering, if I make the anim one way and for the frames after frame one move the camera around by 180 degrees so it's playing the same anim from the other side? I know I can do it and try and it's only $10 but I'm at work at the moment and can't get to Poser or SL.
Ben Bacon
Registered User
Join date: 14 Jul 2005
Posts: 809
01-18-2006 05:30
I may be grossly misunderstanding you, El, but could you not just rotate the prim on which the av is sitting (even if you need to introduce an invisible prop prim for the purpose)
Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
01-18-2006 05:35
I think you've understood me just fine and I'd forgotten llSetLocalRot()!

I don't play with poses often and the last time I did (for a massage table I never got working right) llSetLocalRot() wasn't around so I needed a separate supine and prone pose.

Thanks for pointing out my oversight so politely:)
Ben Bacon
Registered User
Join date: 14 Jul 2005
Posts: 809
01-18-2006 06:01
From: Eloise Pasteur
Thanks for pointing out my oversight so politely:)
np :) just returning the favour
Zalandria Zaius
Registered User
Join date: 17 Jan 2004
Posts: 277
llSetLocalRot()
01-18-2006 09:50
Unless they've changed something recently, which they may have, changing the rotation or even position of a child prim your sitting on will not affect your AV at all. Your going to need 2 seperate animations and script them to change between the two.