Conny Grebe
Registered User
Join date: 7 Nov 2006
Posts: 72
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12-30-2006 19:28
At first: sorry for abd english  I have the problem, that in my with qavimator created animation dont work well. Its a sex bed poseball animation. When the ava is using the animation the head turns around to the point where the mouse hand/arrow is. I dont know why !?
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Stormy Roentgen
Prim Putter Togetherer
Join date: 25 May 2004
Posts: 342
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12-30-2006 21:04
On frame 2, try bending the neck down 1 degree and the head up 1 degree. If this doesn't do it, bend each by a few more degrees.
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Conny Grebe
Registered User
Join date: 7 Nov 2006
Posts: 72
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12-30-2006 21:18
on the beginning i have at frame 2 -47 and at frame 3 -51 but it doesnt work. I also have headmoving form the first frame to the last frame, because somebody told me that the head must be animated in each frame. i upload the animation  Would be nice if somebody can tell me what is wrong. (if somebody must upload it i also can give him the 10L$ back.)
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Laurence Corleone
Registered User
Join date: 12 Oct 2006
Posts: 126
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12-31-2006 00:05
Try starting your animation with frame 1 in the SL T pose (like when you are editing appearance)
Frame 2 move everything at least 1 degree.
Start YOUR actual animation on frame 3 or whatever keyframe you want it to begin.
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Stormy Roentgen
Prim Putter Togetherer
Join date: 25 May 2004
Posts: 342
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12-31-2006 03:59
You do not have to move a part in every frame for it to override the default SL movement. As long as frame 1 is the default T pose and there is movement of both the head and neck on frame 2, the head shouldn't follow the mouse.
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