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If im making a run anim, how do i increase the actual movement speed while in game

Tyrant Ludd
Abnormal Normality
Join date: 26 Feb 2005
Posts: 23
05-29-2005 16:16
the title says it all.
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
05-29-2005 16:20
I don't think there's a "speed" guage in-world, but the easiest way would be to lower the number of frames used in-world, or the speed of the BVH file. :)

That can be done in programs that make BVH files, like Poser.
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Alan Ennui
The British Canadian
Join date: 7 May 2005
Posts: 5
05-29-2005 16:34
Yes but if you change the speed of the BVH does that actually make you move faster ingame or would you have to script that or something
Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
05-29-2005 22:43
I'm not sure, but this script might help you. It may be lucky it is work fine if you change just "AGENT_FLYING" to "AGENT_WALKING". :)

Edit: oops. sorry, here was the Animation forum...
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:) Seagel Neville :)
Pietro Maracas
Registered User
Join date: 27 Sep 2004
Posts: 104
Try Ctrl+R to Run
05-31-2005 10:02
This may be a more basic reply than your question requires, but I recently learned that your av can "run" using the standard keyboard controls (arrows and WASD) instead of walk. By pressing Ctrl+R, your av uses a Run anim and moves faster than walking.

To return to normal walking, press Ctrl+R again, which no one bothered to tell me. :o


Pietro