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If im making a run anim, how do i increase the actual movement speed while in game |
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Tyrant Ludd
Abnormal Normality
Join date: 26 Feb 2005
Posts: 23
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05-29-2005 16:16
the title says it all.
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Jeffrey Gomez
Cubed™
![]() Join date: 11 Jun 2004
Posts: 3,522
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05-29-2005 16:20
I don't think there's a "speed" guage in-world, but the easiest way would be to lower the number of frames used in-world, or the speed of the BVH file.
![]() That can be done in programs that make BVH files, like Poser. _____________________
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Alan Ennui
The British Canadian
Join date: 7 May 2005
Posts: 5
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05-29-2005 16:34
Yes but if you change the speed of the BVH does that actually make you move faster ingame or would you have to script that or something
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Seagel Neville
Far East User
![]() Join date: 2 Jan 2005
Posts: 1,476
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05-29-2005 22:43
I'm not sure, but this script might help you. It may be lucky it is work fine if you change just "AGENT_FLYING" to "AGENT_WALKING".
![]() Edit: oops. sorry, here was the Animation forum... _____________________
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Pietro Maracas
Registered User
Join date: 27 Sep 2004
Posts: 104
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Try Ctrl+R to Run
05-31-2005 10:02
This may be a more basic reply than your question requires, but I recently learned that your av can "run" using the standard keyboard controls (arrows and WASD) instead of walk. By pressing Ctrl+R, your av uses a Run anim and moves faster than walking.
To return to normal walking, press Ctrl+R again, which no one bothered to tell me. ![]() Pietro |