Ares Baroque
Registered User
Join date: 11 Aug 2007
Posts: 8
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12-05-2009 09:33
I'm using Qavimator. Just wondering if there is any way to match my animations with the size of an object in Second Life? How can I use my props to accurately do this? thanks in advance.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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12-05-2009 10:23
guesstimation mostly, since you can't even accurately match bone sizes of SL shapes (although someone did some work on that a while back, and if accurate, you could use those relations to create fairly accurate prop sizes.)
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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
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12-05-2009 21:15
You can create props that are of similar size to those created in SL. It won't get you exact, but it will get you close enough to tweak your way forward. What I found most helpful was to get the initial pose correct in terms of starting position, test that in-world until I feel like the starting pose is sold, then go back and start building the animation.
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