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Problem with Poser animation

Kermit Rutkowski
Registered User
Join date: 5 Feb 2008
Posts: 8
02-03-2009 08:56
I am using Poser to make a 660 frame animation @ 30 fps. All the joints in frames 1 and 2 are at different positions. At frame 300 the animation for the abdomen and chest are set to bend backward. When I upload the animation into sl, the back is straight and does not bend.

If I move the same bending backward frame from 300 to frame 30, then the back is bent at frame 30, but by the time the animation is at 300 the back is straight again.

Any idea what I am doing wrong? Any suggestions would be appreciated.

I am thinking about just giving up and redo the animation by moving the back bending segment closer to the beginning but it is not optimal.

Thanks.
Phate Shepherd
Addicted to code
Join date: 14 Feb 2008
Posts: 96
02-06-2009 19:12
Without reading the whole post completely....

You are limited to a max of 300 frames in SL.

Drop the frame rate and keep it under 300 if you need it to run longer.
Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
02-07-2009 03:14
From: Phate Shepherd
Without reading the whole post completely....

You are limited to a max of 300 frames in SL.

Drop the frame rate and keep it under 300 if you need it to run longer.


I'm sorry, you are wrong there - you are limited to 30 seconds time for upload and at 30 fps that gives a maximum of 900 frames.

@Kermit. My only thought is that possibly your back bend was optimised out in some way because you are animating at 30 fps and SL changes this to run at 12 fps when you upload - hence keys can be lost. Try re-timing your animation to run at 12 fps, but note you will then have a maximum of 360 frames allowed (12 fps x 30 seconds).
_____________________
Deira :)
Must create animations for head-desk and palm-face!.
Phate Shepherd
Addicted to code
Join date: 14 Feb 2008
Posts: 96
02-07-2009 11:15
I would have sworn that I had read in the wiki that the limit was 300 frames AND 30 seconds... not just 30 seconds. Sorry about that.

Odd that his anim is breaking right at 300 frames though.