Hinkley Baldwin
Registered User
Join date: 13 May 2004
Posts: 77
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09-15-2004 23:40
I wonder if anyone has come across this before...
I've created an animation (starting with Ulrika's poser template) which flips the avatar forward onto his stomach. The first frame is the default pose, and by frame 10 the avatar is rotated onto his stomach and then starts moving.
It looks fine in Poser, but when I upload the animation the avatar never rotates, just stays vertical. It looks kind of amusing since the he starts thrashing his legs about but it's not what I want.
Has anyone had this problem before?
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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09-16-2004 08:50
Odd.
Is frame 10 your first keyframe after frame 1? If so, that might be your problem. Try putting a duplicate of frame 1 at frame 2. SL tends to use frame 1 only to gather data about which body parts to move and ignores the actual pose. As far as SL is concerned, actual animation begins at frame 2. Even though Poser knows to tween all the way from 1 to 10, SL may not. If there's no reference point at frame 2, it very well may not know frame 10 is rotated.
That's my 2 cents anyway. Hope it helps.
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Hinkley Baldwin
Registered User
Join date: 13 May 2004
Posts: 77
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09-16-2004 09:33
Thanks for the reply, but frame 2 is already a keyframe so I don't think that's it.
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Archanox Underthorn
Registered User
Join date: 20 May 2003
Posts: 168
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09-16-2004 23:41
If you're rotating the "Body" (the white circle surrounding your model) thats your problem. Movement in the Body category doesn't translate into SL. Whether its lost converting to bvh or uploading to SL im not sure.
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Hinkley Baldwin
Registered User
Join date: 13 May 2004
Posts: 77
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09-17-2004 00:01
Aha! I think that's probably it. That is indeed what I did to rotate the whole figure. I'll give it a go later.
Thanks.
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Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
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09-17-2004 01:26
The key is to rotate the hips themselves. You can think of an avatar as being suspended in the air by their hips. To rotate and translate the entire body, one simply has to translate and rotate the hips.
~Ulrika~
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Hinkley Baldwin
Registered User
Join date: 13 May 2004
Posts: 77
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09-17-2004 04:46
Thanks to everyone who responded, the trick was to do with the orientation of the hips.
My animation now looks just like I wanted it to and I now know a lot more about Poser than I did before.
Thanks again
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Teflon Schism
Registered User
Join date: 28 Dec 2007
Posts: 7
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02-09-2008 16:14
I am having trouble orienting with Poser 7. I got the position right, but it is rotated 90 degrees. That would be okay, because I was going to pack it into furniture, but when I use the alignment feature of the furniture script, the anim looks right until you reset and reload it. Then it ends up in truly random positions. I have tried it over and over, but unlike all the other anims I have, it will not align right with the furniture script. I read this thread, and figured it was the hips, so i made the first frame just the default position and then used the next frames for the animation. No difference. I am very new with Poser, but there doesn't seem to be much helpful in the docs. Can anyone help?
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